forked from Mirror/Ryujinx
59ddb26628
* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>` * refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan` * eliminate temporary buffer allocations * chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte> |
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.. | ||
AstcDecoder.cs | ||
AstcDecoderException.cs | ||
AstcPixel.cs | ||
Bits.cs | ||
BitStream128.cs | ||
EndPointSet.cs | ||
IntegerEncoded.cs | ||
IntegerSequence.cs |