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Effects
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
Helper
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
Image
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Set OpenGL PixelPackBuffer to 0 when done (#4921)
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2023-05-13 00:59:46 +00:00 |
Queries
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
BackgroundContextWorker.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
Buffer.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
Constants.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
Debugger.cs
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2023-04-27 23:51:14 +02:00 |
DrawTextureEmulation.cs
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2023-04-27 23:51:14 +02:00 |
EnumConversion.cs
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2023-04-27 23:51:14 +02:00 |
FormatInfo.cs
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2023-04-27 23:51:14 +02:00 |
FormatTable.cs
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2023-04-27 23:51:14 +02:00 |
Framebuffer.cs
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2023-04-27 23:51:14 +02:00 |
Handle.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
HwCapabilities.cs
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Use ToLowerInvariant when detecting GPU vendor. (#4815)
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2023-05-05 16:35:59 +00:00 |
IOpenGLContext.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
OpenGLRenderer.cs
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Remove barrier on Intel if control flow is potentially divergent (#5044)
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2023-06-08 17:43:16 -03:00 |
PersistentBuffers.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
Pipeline.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
Program.cs
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2023-04-27 23:51:14 +02:00 |
ResourcePool.cs
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2023-04-27 23:51:14 +02:00 |
Ryujinx.Graphics.OpenGL.csproj
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2023-04-27 23:51:14 +02:00 |
Sync.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
VertexArray.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
Window.cs
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Set OpenGL PixelPackBuffer to 0 when done (#4921)
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2023-05-13 00:59:46 +00:00 |