forked from Mirror/Ryujinx
c393cdf8e3
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call |
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NvMapAlloc.cs | ||
NvMapCreate.cs | ||
NvMapFree.cs | ||
NvMapFromId.cs | ||
NvMapGetId.cs | ||
NvMapHandle.cs | ||
NvMapHandleParam.cs | ||
NvMapIoctl.cs | ||
NvMapParam.cs |