forked from Mirror/Ryujinx
25dd5f4238
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New |
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.. | ||
DeleteValueCallback.cs | ||
OGLCachedResource.cs | ||
OGLConstBuffer.cs | ||
OGLEnumConverter.cs | ||
OGLExtension.cs | ||
OGLFrameBuffer.cs | ||
OGLPipeline.cs | ||
OGLRasterizer.cs | ||
OGLRenderer.cs | ||
OGLShader.cs | ||
OGLShaderProgram.cs | ||
OGLStreamBuffer.cs | ||
OGLTexture.cs |