Ryujinx/Ryujinx.Graphics.Gpu/Memory
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
Buffer.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
BufferBounds.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferCache.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
BufferCacheEntry.cs
BufferManager.cs GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
BufferMigration.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
BufferModifiedRangeList.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
BufferTextureBinding.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CounterCache.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
GpuRegionHandle.cs
IndexBuffer.cs
MemoryManager.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
MultiRangeWritableBlock.cs
PhysicalMemory.cs GPU: Don't trigger uploads for redundant buffer updates (#3828) 2022-11-24 15:50:15 +01:00
PteKind.cs De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) 2022-03-20 13:55:07 -03:00
UnmapEventArgs.cs
VertexBuffer.cs