forked from Mirror/Ryujinx
231fae1a4c
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
11 lines
No EOL
230 B
C#
11 lines
No EOL
230 B
C#
namespace Ryujinx.Core.Gpu
|
|
{
|
|
enum TextureSwizzle
|
|
{
|
|
_1dBuffer = 0,
|
|
PitchColorKey = 1,
|
|
Pitch = 2,
|
|
BlockLinear = 3,
|
|
BlockLinearColorKey = 4
|
|
}
|
|
} |