.. |
Multithreading
|
Initial tessellation shader support (#2534)
|
2021-10-18 18:38:04 -03:00 |
AddressMode.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
BlendDescriptor.cs
|
Implement Constant Color blends (#1119)
|
2020-04-25 23:00:43 +10:00 |
BlendFactor.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
BlendOp.cs
|
Fix incorrect GPU GL blend func values (#1612)
|
2020-10-13 14:45:41 +11:00 |
BufferHandle.cs
|
Spanify Graphics Abstraction Layer (#1226)
|
2020-05-23 11:46:09 +02:00 |
BufferRange.cs
|
Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
|
2020-10-25 17:23:42 -03:00 |
Capabilities.cs
|
Add support for fragment shader interlock (#2768)
|
2021-10-28 19:53:12 -03:00 |
ColorF.cs
|
Implement Constant Color blends (#1119)
|
2020-04-25 23:00:43 +10:00 |
CompareMode.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
CompareOp.cs
|
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
|
2020-01-09 02:13:00 +01:00 |
CounterType.cs
|
|
|
DepthMode.cs
|
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
|
2020-01-09 02:13:00 +01:00 |
DepthStencilMode.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
DepthStencilState.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
DepthTestDescriptor.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
Extents2D.cs
|
Allow copy destination to have a different scale from source (#1711)
|
2020-11-20 17:14:45 -03:00 |
Face.cs
|
|
|
Format.cs
|
Swap BGR components for 16-bit BGR texture formats (#2567)
|
2021-08-20 18:26:25 -03:00 |
FrontFace.cs
|
|
|
ICounterEvent.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
ImageCrop.cs
|
gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)
|
2020-12-15 23:19:07 -03:00 |
IndexType.cs
|
|
|
IPipeline.cs
|
Initial tessellation shader support (#2534)
|
2021-10-18 18:38:04 -03:00 |
IProgram.cs
|
Implement parallel host shader cache compilation.
|
2021-04-18 17:33:58 +01:00 |
IRenderer.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
ISampler.cs
|
|
|
IShader.cs
|
|
|
ITexture.cs
|
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
|
2021-07-19 19:10:54 -03:00 |
IWindow.cs
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
LogicalOp.cs
|
Implement Logical Operation registers and functionality (#1380)
|
2020-07-10 14:23:15 -03:00 |
MagFilter.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
MinFilter.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
Origin.cs
|
Fix wrong face culling once and for all (#1277)
|
2020-05-28 09:03:07 +10:00 |
PolygonMode.cs
|
Initial tessellation shader support (#2534)
|
2021-10-18 18:38:04 -03:00 |
PolygonModeMask.cs
|
|
|
PrimitiveTopology.cs
|
|
|
ProgramLinkStatus.cs
|
Implement parallel host shader cache compilation.
|
2021-04-18 17:33:58 +01:00 |
RectangleF.cs
|
|
|
Ryujinx.Graphics.GAL.csproj
|
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
2021-08-27 00:31:29 +02:00 |
SamplerCreateInfo.cs
|
Add seamless cubemap flag in sampler parameters. (#1658)
|
2020-11-02 17:03:06 -03:00 |
ScreenCaptureImageInfo.cs
|
Add Screenshot Feature (#2354)
|
2021-06-28 22:09:43 +02:00 |
StencilOp.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
StencilTestDescriptor.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
SwizzleComponent.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
Target.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
TextureCreateInfo.cs
|
Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808)
|
2021-11-03 20:58:24 -03:00 |
TextureReleaseCallback.cs
|
|
|
TransformFeedbackDescriptor.cs
|
Initial transform feedback support (#1370)
|
2020-07-15 13:01:10 +10:00 |
VertexAttribDescriptor.cs
|
Avoid some redundant GL calls (#1958)
|
2021-01-27 08:44:07 +11:00 |
VertexBufferDescriptor.cs
|
Some code cleanup
|
2020-01-09 02:13:00 +01:00 |
Viewport.cs
|
|
|
ViewportSwizzle.cs
|
Fix wrong face culling once and for all (#1277)
|
2020-05-28 09:03:07 +10:00 |