forked from Mirror/Ryujinx
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
159 lines
4.9 KiB
C#
159 lines
4.9 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.Texture;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class ImageHandler
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{
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private static int CopyBuffer = 0;
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private static int CopyBufferSize = 0;
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public GalImage Image { get; private set; }
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public int Width => Image.Width;
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public int Height => Image.Height;
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public GalImageFormat Format => Image.Format;
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public PixelInternalFormat InternalFormat { get; private set; }
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public PixelFormat PixelFormat { get; private set; }
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public PixelType PixelType { get; private set; }
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public int Handle { get; private set; }
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private bool Initialized;
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public ImageHandler()
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{
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Handle = GL.GenTexture();
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}
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public ImageHandler(int Handle, GalImage Image)
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{
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this.Handle = Handle;
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this.Image = Image;
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}
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public void EnsureSetup(GalImage NewImage)
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{
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if (Width == NewImage.Width &&
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Height == NewImage.Height &&
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Format == NewImage.Format &&
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Initialized)
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{
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return;
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}
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PixelInternalFormat InternalFmt;
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PixelFormat PixelFormat;
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PixelType PixelType;
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if (ImageUtils.IsCompressed(NewImage.Format))
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{
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InternalFmt = (PixelInternalFormat)OGLEnumConverter.GetCompressedImageFormat(NewImage.Format);
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PixelFormat = default(PixelFormat);
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PixelType = default(PixelType);
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}
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else
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{
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(InternalFmt, PixelFormat, PixelType) = OGLEnumConverter.GetImageFormat(NewImage.Format);
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}
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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if (Initialized)
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{
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if (CopyBuffer == 0)
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{
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CopyBuffer = GL.GenBuffer();
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}
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int CurrentSize = Math.Max(ImageUtils.GetSize(NewImage),
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ImageUtils.GetSize(Image));
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GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyBuffer);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyBuffer);
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if (CopyBufferSize < CurrentSize)
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{
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CopyBufferSize = CurrentSize;
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GL.BufferData(BufferTarget.PixelPackBuffer, CurrentSize, IntPtr.Zero, BufferUsageHint.StreamCopy);
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}
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if (ImageUtils.IsCompressed(Image.Format))
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{
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GL.GetCompressedTexImage(TextureTarget.Texture2D, 0, IntPtr.Zero);
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}
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else
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{
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GL.GetTexImage(TextureTarget.Texture2D, 0, this.PixelFormat, this.PixelType, IntPtr.Zero);
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}
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GL.DeleteTexture(Handle);
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Handle = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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}
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const int MinFilter = (int)TextureMinFilter.Linear;
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const int MagFilter = (int)TextureMagFilter.Linear;
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
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const int Level = 0;
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const int Border = 0;
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if (ImageUtils.IsCompressed(NewImage.Format))
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{
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Console.WriteLine("Hit");
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GL.CompressedTexImage2D(
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TextureTarget.Texture2D,
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Level,
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(InternalFormat)InternalFmt,
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NewImage.Width,
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NewImage.Height,
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Border,
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ImageUtils.GetSize(NewImage),
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IntPtr.Zero);
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}
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else
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{
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GL.TexImage2D(
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TextureTarget.Texture2D,
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Level,
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InternalFmt,
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NewImage.Width,
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NewImage.Height,
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Border,
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PixelFormat,
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PixelType,
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IntPtr.Zero);
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}
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if (Initialized)
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{
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GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
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}
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Image = NewImage;
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this.InternalFormat = InternalFmt;
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this.PixelFormat = PixelFormat;
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this.PixelType = PixelType;
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Initialized = true;
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}
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public bool HasColor => ImageUtils.HasColor(Image.Format);
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public bool HasDepth => ImageUtils.HasDepth(Image.Format);
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public bool HasStencil => ImageUtils.HasStencil(Image.Format);
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}
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}
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