forked from Mirror/Ryujinx
6e02cac952
* remove content dialog placeholder from all windows * remove redundant window argument * redesign user profile window * wip * use avalonia auto name generator * add edit and new user options * move profile image selection to content dialog * remove usings * fix updater * address review * adjust avatar dialog size * add validation for user editor * fix typo * Shorten some labels
58 lines
No EOL
2 KiB
C#
58 lines
No EOL
2 KiB
C#
using Avalonia.Controls;
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using Avalonia.Markup.Xaml;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Ui.Models;
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using Ryujinx.Ava.Ui.ViewModels;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.Ui.Windows
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{
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public partial class RumbleSettingsWindow : UserControl
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{
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private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
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public RumbleSettingsWindow()
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{
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InitializeComponent();
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DataContext = _viewmodel;
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}
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public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel)
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{
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var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
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{
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StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble
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};
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InitializeComponent();
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DataContext = _viewmodel;
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}
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public static async Task Show(ControllerSettingsViewModel viewmodel)
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{
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RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel);
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ContentDialog contentDialog = new ContentDialog
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{
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Title = LocaleManager.Instance["ControllerRumbleTitle"],
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PrimaryButtonText = LocaleManager.Instance["ControllerSettingsSave"],
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SecondaryButtonText = "",
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CloseButtonText = LocaleManager.Instance["ControllerSettingsClose"],
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Content = content,
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};
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contentDialog.PrimaryButtonClick += (sender, args) =>
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{
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var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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config.StrongRumble = content._viewmodel.StrongRumble;
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config.WeakRumble = content._viewmodel.WeakRumble;
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};
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await contentDialog.ShowAsync();
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}
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}
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} |