forked from Mirror/Ryujinx
34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes |
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.. | ||
Decoder | ||
Events | ||
Exceptions | ||
Instruction | ||
Memory | ||
State | ||
Translation | ||
ABitUtils.cs | ||
AOpCodeTable.cs | ||
AOptimizations.cs | ||
AThread.cs | ||
ATranslatedSub.cs | ||
ATranslatedSubType.cs | ||
ATranslator.cs | ||
ChocolArm64.csproj |