forked from Mirror/Ryujinx
c393cdf8e3
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
35 lines
961 B
C#
35 lines
961 B
C#
using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using System;
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namespace Ryujinx.HLE.Gpu.Texture
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{
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static class TextureWriter
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{
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public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data)
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{
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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fixed (byte* BuffPtr = Data)
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{
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long InOffs = 0;
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for (int Y = 0; Y < Texture.Height; Y++)
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for (int X = 0; X < Texture.Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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int Pixel = *(int*)(BuffPtr + InOffs);
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CpuMem.WriteInt32(Position + Offset, Pixel);
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InOffs += 4;
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}
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}
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}
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}
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}
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