forked from Mirror/Ryujinx
c393cdf8e3
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
14 lines
No EOL
329 B
C#
14 lines
No EOL
329 B
C#
namespace Ryujinx.HLE.OsHle.Handles
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{
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class KTransferMemory
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{
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public long Position { get; private set; }
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public long Size { get; private set; }
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public KTransferMemory(long Position, long Size)
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{
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this.Position = Position;
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this.Size = Size;
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}
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}
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} |