Ryujinx/Ryujinx.Core/OsHle/Services/Aud/IAudioRendererManager.cs
Ac_K d0afc8e380 A REAL fix for some games. (#116)
* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs
2018-05-01 21:02:28 -03:00

101 lines
3.6 KiB
C#

using Ryujinx.Core.Logging;
using Ryujinx.Core.OsHle.Ipc;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Services.Aud
{
class IAudioRendererManager : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IAudioRendererManager()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, OpenAudioRenderer },
{ 1, GetAudioRendererWorkBufferSize },
{ 2, GetAudioDevice }
};
}
public long OpenAudioRenderer(ServiceCtx Context)
{
MakeObject(Context, new IAudioRenderer());
return 0;
}
public long GetAudioRendererWorkBufferSize(ServiceCtx Context)
{
long SampleRate = Context.RequestData.ReadUInt32();
long Unknown4 = Context.RequestData.ReadUInt32();
long Unknown8 = Context.RequestData.ReadUInt32();
long UnknownC = Context.RequestData.ReadUInt32();
long Unknown10 = Context.RequestData.ReadUInt32();
long Unknown14 = Context.RequestData.ReadUInt32();
long Unknown18 = Context.RequestData.ReadUInt32();
long Unknown1c = Context.RequestData.ReadUInt32();
uint Reserved20 = Context.RequestData.ReadUInt32(); //Not used in FW1.0
uint Reserved24 = Context.RequestData.ReadUInt32(); //Not used in FW1.0
uint Reserved28 = Context.RequestData.ReadUInt32(); //Not used in FW1.0
uint Reserved2c = Context.RequestData.ReadUInt32(); //Not used in FW1.0
uint Rev1Magic = Context.RequestData.ReadUInt32();
if (Rev1Magic == 0x31564552) //REV1
{
long Size;
Size = UnknownC * 0x400 + 0x50;
Size += RoundUp(Unknown8 * 4, 64);
Size += (UnknownC + 1) * 0x940;
Size += Unknown14 * 0x170;
Size += Unknown10 * 0x100;
Size += (Unknown14 + UnknownC) * 0x2C0;
Size += Unknown10 * 0x2F0;
Size += Unknown10 * 0x100 + 0x40;
Size += Unknown18 * 0x4B0;
Size += RoundUp((UnknownC + 1) * 8, 16);
Size += RoundUp(Unknown10 * 8, 16);
Size += (Unknown18 + Unknown10 * 4) * 0x20;
Size += RoundUp((Unknown4 * 4 + (UnknownC + Unknown14) * 0x3C0) * (Unknown8 + 6), 64);
if (Unknown1c == 0)
{
Size += (((((UnknownC + 1) + Unknown10 + Unknown14 + Unknown18) * 16 + 0x658) * (Unknown1c + 1) + 0xFF) & ~0x3FL);
}
long WorkBufferSize = (Size + 0x1907D) & ~0xFFFL;
Context.ResponseData.Write(WorkBufferSize);
Context.Ns.Log.PrintDebug(LogClass.ServiceAudio, $"WorkBufferSize is 0x{WorkBufferSize:x16}.");
return 0;
}
else
{
Context.ResponseData.Write(0L);
Context.Ns.Log.PrintError(LogClass.ServiceAudio, "REV1 magic not found!");
return 0x499;
}
}
private static long RoundUp(long Value, int Size)
{
return (Value + (Size - 1)) & ~((long)Size - 1);
}
public long GetAudioDevice(ServiceCtx Context)
{
long UserId = Context.RequestData.ReadInt64();
MakeObject(Context, new IAudioDevice());
return 0;
}
}
}