forked from Mirror/Ryujinx
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback |
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DeleteValueCallback.cs | ||
ImageHandler.cs | ||
OGLCachedResource.cs | ||
OGLConstBuffer.cs | ||
OGLEnumConverter.cs | ||
OGLExtension.cs | ||
OGLPipeline.cs | ||
OGLRasterizer.cs | ||
OGLRenderer.cs | ||
OGLRenderTarget.cs | ||
OGLShader.cs | ||
OGLShaderProgram.cs | ||
OGLStreamBuffer.cs | ||
OGLTexture.cs |