forked from Mirror/Ryujinx
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
28 lines
717 B
C#
28 lines
717 B
C#
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
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using Ryujinx.HLE.Ui;
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using Ryujinx.Memory;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets
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{
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interface IApplet
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{
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event EventHandler AppletStateChanged;
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ResultCode Start(AppletSession normalSession,
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AppletSession interactiveSession);
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ResultCode GetResult();
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bool DrawTo(RenderingSurfaceInfo surfaceInfo, IVirtualMemoryManager destination, ulong position)
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{
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return false;
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}
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static T ReadStruct<T>(ReadOnlySpan<byte> data) where T : unmanaged
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{
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return MemoryMarshal.Cast<byte, T>(data)[0];
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}
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}
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}
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