Ryujinx/src/Ryujinx.Graphics.GAL/Multithreading
gdkchan c0f2491eae
Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed

* Fix some SPIR-V capabilities

* Set update after bind flag if we exceed limits

* Simpler fix for Intel

* Format whitespace

* Make struct readonly

* Add barriers for extra set arrays too
2024-06-02 22:40:28 -03:00
..
Commands Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
Model editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Resources Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
BufferMap.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
CommandHelper.cs Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
CommandType.cs Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
SyncMap.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ThreadedHelpers.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ThreadedPipeline.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
ThreadedRenderer.cs GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2024-05-19 16:53:37 -03:00
ThreadedWindow.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00