Ryujinx/src/Ryujinx.Graphics.OpenGL
Marco Carvalho 82f90704a0
Blocks should be synchronized on read-only fields (#5212)
* Blocks should be synchronized on read-only fields

* more readonlys

* fix alignment

* more

* Update ISelfController.cs

* simplify new

* simplify new
2023-06-15 00:34:55 +00:00
..
Effects Move solution and projects to src 2023-04-27 23:51:14 +02:00
Helper Move solution and projects to src 2023-04-27 23:51:14 +02:00
Image Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00
Queries Blocks should be synchronized on read-only fields (#5212) 2023-06-15 00:34:55 +00:00
BackgroundContextWorker.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Buffer.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
Constants.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Debugger.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DrawTextureEmulation.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
EnumConversion.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FormatInfo.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FormatTable.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Framebuffer.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Handle.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
HwCapabilities.cs Use ToLowerInvariant when detecting GPU vendor. (#4815) 2023-05-05 16:35:59 +00:00
IOpenGLContext.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
OpenGLRenderer.cs Implement transform feedback emulation for hardware without native support (#5080) 2023-06-10 18:31:38 -03:00
PersistentBuffers.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
Pipeline.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Program.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ResourcePool.cs Blocks should be synchronized on read-only fields (#5212) 2023-06-15 00:34:55 +00:00
Ryujinx.Graphics.OpenGL.csproj Move solution and projects to src 2023-04-27 23:51:14 +02:00
Sync.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
VertexArray.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Window.cs Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00