forked from Mirror/Ryujinx
138 lines
3.1 KiB
C#
138 lines
3.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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namespace ARMeilleure.Common
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{
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class BitMap : IEnumerable<int>
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{
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private const int IntSize = 32;
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private const int IntMask = IntSize - 1;
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private List<int> _masks;
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public BitMap(int initialCapacity)
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{
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int count = (initialCapacity + IntMask) / IntSize;
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_masks = new List<int>(count);
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while (count-- > 0)
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{
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_masks.Add(0);
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}
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}
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public bool Set(int bit)
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{
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EnsureCapacity(bit + 1);
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int wordIndex = bit / IntSize;
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int wordBit = bit & IntMask;
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int wordMask = 1 << wordBit;
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if ((_masks[wordIndex] & wordMask) != 0)
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{
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return false;
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}
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_masks[wordIndex] |= wordMask;
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return true;
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}
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public void Clear(int bit)
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{
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EnsureCapacity(bit + 1);
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int wordIndex = bit / IntSize;
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int wordBit = bit & IntMask;
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int wordMask = 1 << wordBit;
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_masks[wordIndex] &= ~wordMask;
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}
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public bool IsSet(int bit)
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{
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EnsureCapacity(bit + 1);
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int wordIndex = bit / IntSize;
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int wordBit = bit & IntMask;
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return (_masks[wordIndex] & (1 << wordBit)) != 0;
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}
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public bool Set(BitMap map)
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{
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EnsureCapacity(map._masks.Count * IntSize);
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bool modified = false;
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for (int index = 0; index < _masks.Count; index++)
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{
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int newValue = _masks[index] | map._masks[index];
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if (_masks[index] != newValue)
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{
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_masks[index] = newValue;
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modified = true;
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}
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}
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return modified;
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}
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public bool Clear(BitMap map)
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{
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EnsureCapacity(map._masks.Count * IntSize);
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bool modified = false;
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for (int index = 0; index < _masks.Count; index++)
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{
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int newValue = _masks[index] & ~map._masks[index];
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if (_masks[index] != newValue)
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{
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_masks[index] = newValue;
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modified = true;
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}
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}
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return modified;
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}
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private void EnsureCapacity(int size)
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{
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while (_masks.Count * IntSize < size)
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{
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_masks.Add(0);
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}
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}
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public IEnumerator<int> GetEnumerator()
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{
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for (int index = 0; index < _masks.Count; index++)
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{
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int mask = _masks[index];
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while (mask != 0)
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{
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int bit = BitUtils.LowestBitSet(mask);
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mask &= ~(1 << bit);
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yield return index * IntSize + bit;
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}
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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