forked from Mirror/Ryujinx
24 lines
758 B
C#
24 lines
758 B
C#
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetTextureCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.SetTexture;
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private int _binding;
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private TableRef<ITexture> _texture;
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public void Set(int binding, TableRef<ITexture> texture)
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{
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_binding = binding;
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_texture = texture;
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}
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public static void Run(ref SetTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetTexture(command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base);
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}
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}
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}
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