forked from Mirror/Ryujinx
34 lines
984 B
C#
34 lines
984 B
C#
|
using System.Numerics;
|
||
|
using System.Runtime.CompilerServices;
|
||
|
|
||
|
namespace Ryujinx.Input
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// A snapshot of a <see cref="IMouse"/>.
|
||
|
/// </summary>
|
||
|
public class MouseStateSnapshot
|
||
|
{
|
||
|
private bool[] _buttonState;
|
||
|
|
||
|
public Vector2 Position { get; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Create a new <see cref="MouseStateSnapshot"/>.
|
||
|
/// </summary>
|
||
|
/// <param name="buttonState">The keys state</param>
|
||
|
public MouseStateSnapshot(bool[] buttonState, Vector2 position)
|
||
|
{
|
||
|
_buttonState = buttonState;
|
||
|
|
||
|
Position = position;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check if a given button is pressed.
|
||
|
/// </summary>
|
||
|
/// <param name="button">The button</param>
|
||
|
/// <returns>True if the given button is pressed</returns>
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public bool IsPressed(MouseButton button) => _buttonState[(int)button];
|
||
|
}
|
||
|
}
|