2019-12-21 19:52:31 +00:00
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using LibHac.FsSystem;
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2018-03-16 00:06:24 +00:00
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using Ryujinx.Audio;
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2019-12-21 19:52:31 +00:00
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using Ryujinx.Configuration;
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2018-09-08 17:51:50 +00:00
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using Ryujinx.Graphics;
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2018-02-20 20:09:23 +00:00
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using Ryujinx.Graphics.Gal;
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2018-09-08 22:04:26 +00:00
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using Ryujinx.HLE.FileSystem;
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2018-08-16 23:47:36 +00:00
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using Ryujinx.HLE.HOS;
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2019-12-21 19:52:31 +00:00
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using Ryujinx.HLE.HOS.Services;
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using Ryujinx.HLE.HOS.SystemState;
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2018-06-11 00:46:42 +00:00
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using Ryujinx.HLE.Input;
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2018-02-04 23:08:20 +00:00
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using System;
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2018-09-09 23:38:56 +00:00
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using System.Threading;
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2018-02-04 23:08:20 +00:00
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2018-06-11 00:46:42 +00:00
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namespace Ryujinx.HLE
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2018-02-04 23:08:20 +00:00
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{
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public class Switch : IDisposable
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{
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2018-12-05 00:52:39 +00:00
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internal IAalOutput AudioOut { get; private set; }
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2018-03-16 00:06:24 +00:00
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2018-12-05 00:52:39 +00:00
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internal DeviceMemory Memory { get; private set; }
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2018-08-15 18:59:51 +00:00
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2018-12-05 00:52:39 +00:00
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internal NvGpu Gpu { get; private set; }
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2018-03-16 00:06:24 +00:00
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2020-01-05 11:49:44 +00:00
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public VirtualFileSystem FileSystem { get; private set; }
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2018-03-16 00:06:24 +00:00
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2018-12-05 00:52:39 +00:00
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public Horizon System { get; private set; }
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2018-03-19 18:58:46 +00:00
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2018-12-05 00:52:39 +00:00
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public PerformanceStatistics Statistics { get; private set; }
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2018-02-04 23:08:20 +00:00
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2018-12-05 00:52:39 +00:00
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public Hid Hid { get; private set; }
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2018-03-16 00:06:24 +00:00
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2018-09-09 23:38:56 +00:00
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public bool EnableDeviceVsync { get; set; } = true;
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2018-12-05 00:52:39 +00:00
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public AutoResetEvent VsyncEvent { get; private set; }
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2018-09-09 23:38:56 +00:00
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public event EventHandler Finish;
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2018-12-06 11:16:24 +00:00
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public Switch(IGalRenderer renderer, IAalOutput audioOut)
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{
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if (renderer == null)
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{
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throw new ArgumentNullException(nameof(renderer));
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}
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2018-12-06 11:16:24 +00:00
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if (audioOut == null)
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{
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throw new ArgumentNullException(nameof(audioOut));
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}
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2018-12-06 11:16:24 +00:00
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AudioOut = audioOut;
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2018-08-15 18:59:51 +00:00
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Memory = new DeviceMemory();
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2018-12-06 11:16:24 +00:00
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Gpu = new NvGpu(renderer);
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2018-03-03 17:04:58 +00:00
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2018-08-16 23:47:36 +00:00
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FileSystem = new VirtualFileSystem();
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2018-03-16 00:06:24 +00:00
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2018-08-16 23:47:36 +00:00
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System = new Horizon(this);
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2018-03-19 18:58:46 +00:00
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2018-03-06 20:18:49 +00:00
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Statistics = new PerformanceStatistics();
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2018-11-28 22:18:09 +00:00
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Hid = new Hid(this, System.HidBaseAddress);
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2018-09-09 23:38:56 +00:00
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VsyncEvent = new AutoResetEvent(true);
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2018-02-04 23:08:20 +00:00
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}
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2019-12-21 19:52:31 +00:00
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public void Initialize()
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{
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System.State.SetLanguage((SystemLanguage)ConfigurationState.Instance.System.Language.Value);
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EnableDeviceVsync = ConfigurationState.Instance.Graphics.EnableVsync;
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// TODO: Make this reloadable and implement Docking/Undocking logic.
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System.State.DockedMode = ConfigurationState.Instance.System.EnableDockedMode;
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if (ConfigurationState.Instance.System.EnableMulticoreScheduling)
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{
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System.EnableMultiCoreScheduling();
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}
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System.FsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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System.GlobalAccessLogMode = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
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ServiceConfiguration.IgnoreMissingServices = ConfigurationState.Instance.System.IgnoreMissingServices;
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}
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2018-12-06 11:16:24 +00:00
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public void LoadCart(string exeFsDir, string romFsFile = null)
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2018-02-20 20:09:23 +00:00
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{
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System.LoadCart(exeFsDir, romFsFile);
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2018-02-20 20:09:23 +00:00
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}
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public void LoadXci(string xciFile)
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{
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System.LoadXci(xciFile);
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}
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public void LoadNca(string ncaFile)
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{
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System.LoadNca(ncaFile);
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}
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2018-12-06 11:16:24 +00:00
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public void LoadNsp(string nspFile)
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2018-09-08 18:33:27 +00:00
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{
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System.LoadNsp(nspFile);
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}
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2018-12-06 11:16:24 +00:00
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public void LoadProgram(string fileName)
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{
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System.LoadProgram(fileName);
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2018-02-20 20:09:23 +00:00
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}
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2018-07-12 17:03:52 +00:00
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public bool WaitFifo()
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{
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2018-11-17 04:01:31 +00:00
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return Gpu.Pusher.WaitForCommands();
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2018-07-12 17:03:52 +00:00
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}
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2018-06-24 00:39:25 +00:00
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public void ProcessFrame()
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{
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2018-11-17 04:01:31 +00:00
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Gpu.Pusher.DispatchCalls();
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2018-06-24 00:39:25 +00:00
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}
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2018-08-16 23:47:36 +00:00
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internal void Unload()
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2018-02-15 12:16:16 +00:00
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{
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2018-08-16 23:47:36 +00:00
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FileSystem.Dispose();
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Memory.Dispose();
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2018-02-15 12:16:16 +00:00
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}
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2018-02-17 21:36:08 +00:00
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2018-02-04 23:08:20 +00:00
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public void Dispose()
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{
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Dispose(true);
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}
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2018-12-06 11:16:24 +00:00
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protected virtual void Dispose(bool disposing)
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2018-02-04 23:08:20 +00:00
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{
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if (disposing)
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{
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2018-08-16 23:47:36 +00:00
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System.Dispose();
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2018-09-09 23:38:56 +00:00
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VsyncEvent.Dispose();
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2018-02-04 23:08:20 +00:00
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}
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}
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}
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2018-08-14 00:13:01 +00:00
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}
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