forked from Mirror/Ryujinx
21 lines
516 B
C#
21 lines
516 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Active input options set by the keyboard applet. These options allow keyboard
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/// players to input text without conflicting with the controller mappings.
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/// </summary>
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enum KeyboardInputMode : uint
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{
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ControllerAndKeyboard,
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KeyboardOnly,
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ControllerOnly,
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Count,
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}
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}
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