Ryujinx/Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFCodec.cs

22 lines
676 B
C#
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using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
struct FFCodec<T> where T: struct
{
#pragma warning disable CS0649
public T Base;
public int CapsInternalOrCbType;
public int PrivDataSize;
public IntPtr UpdateThreadContext;
public IntPtr UpdateThreadContextForUser;
public IntPtr Defaults;
public IntPtr InitStaticData;
public IntPtr Init;
public IntPtr CodecCallback;
#pragma warning restore CS0649
// NOTE: There is more after, but the layout kind of changed a bit and we don't need more than this. This is safe as we only manipulate this behind a reference.
}
}