forked from Mirror/Ryujinx
Fix GetClockSnapshot not writing steady clock timepoint (#2249)
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@ -354,6 +354,7 @@ namespace Ryujinx.HLE.HOS.Services.Time
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clockSnapshot.IsAutomaticCorrectionEnabled = _timeManager.StandardUserSystemClock.IsAutomaticCorrectionEnabled();
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clockSnapshot.IsAutomaticCorrectionEnabled = _timeManager.StandardUserSystemClock.IsAutomaticCorrectionEnabled();
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clockSnapshot.UserContext = userContext;
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clockSnapshot.UserContext = userContext;
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clockSnapshot.NetworkContext = networkContext;
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clockSnapshot.NetworkContext = networkContext;
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clockSnapshot.SteadyClockTimePoint = currentTimePoint;
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ResultCode result = _timeManager.TimeZone.Manager.GetDeviceLocationName(out string deviceLocationName);
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ResultCode result = _timeManager.TimeZone.Manager.GetDeviceLocationName(out string deviceLocationName);
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