forked from Mirror/Ryujinx
Extend bindless elimination to catch a few more specific cases (#6921)
* Catch more cases on bindless elimination * Match blocks with the same comparison condition * Shader cache version bump
This commit is contained in:
parent
5a878ae9af
commit
3193ef1083
8 changed files with 137 additions and 30 deletions
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 6852;
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private const uint CodeGenVersion = 6921;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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private const string SharedDataFileName = "shared.data";
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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (op.BVal)
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if (op.BVal)
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{
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{
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context.Copy(dest, context.ConditionalSelect(res, ConstF(1), Const(0)));
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context.Copy(dest, context.ConditionalSelect(res, ConstF(1), ConstF(0)));
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}
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}
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else
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else
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{
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{
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@ -156,6 +156,26 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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return false;
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return false;
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}
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}
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public static bool IsComparison(this Instruction inst)
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{
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switch (inst & Instruction.Mask)
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{
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case Instruction.CompareEqual:
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case Instruction.CompareGreater:
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case Instruction.CompareGreaterOrEqual:
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case Instruction.CompareGreaterOrEqualU32:
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case Instruction.CompareGreaterU32:
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case Instruction.CompareLess:
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case Instruction.CompareLessOrEqual:
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case Instruction.CompareLessOrEqualU32:
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case Instruction.CompareLessU32:
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case Instruction.CompareNotEqual:
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return true;
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}
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return false;
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}
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public static bool IsTextureQuery(this Instruction inst)
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public static bool IsTextureQuery(this Instruction inst)
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{
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{
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inst &= Instruction.Mask;
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inst &= Instruction.Mask;
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@ -141,16 +141,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return true;
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return true;
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}
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}
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private static bool IsBindlessAccessAllowed(Operand nvHandle)
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private static bool IsBindlessAccessAllowed(Operand bindlessHandle)
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{
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{
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if (nvHandle.Type == OperandType.ConstantBuffer)
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if (bindlessHandle.Type == OperandType.ConstantBuffer)
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{
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{
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// Bindless access with handles from constant buffer is allowed.
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// Bindless access with handles from constant buffer is allowed.
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return true;
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return true;
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}
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}
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if (nvHandle.AsgOp is not Operation handleOp ||
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if (bindlessHandle.AsgOp is not Operation handleOp ||
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handleOp.Inst != Instruction.Load ||
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handleOp.Inst != Instruction.Load ||
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(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
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(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
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{
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{
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@ -300,7 +300,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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resourceManager,
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resourceManager,
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gpuAccessor,
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gpuAccessor,
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texOp,
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
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TextureHandle.PackOffsets(src0.GetCbufOffset(), (src1.Value >> 20) & 0xfff, handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
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TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
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rewriteSamplerType,
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rewriteSamplerType,
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isImage: false);
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isImage: false);
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@ -126,7 +126,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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continue;
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continue;
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}
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}
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if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
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Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
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if (bindlessHandle.AsgOp is not Operation handleAsgOp)
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{
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{
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continue;
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continue;
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}
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}
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@ -137,8 +139,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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if (handleAsgOp.Inst == Instruction.BitwiseOr)
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if (handleAsgOp.Inst == Instruction.BitwiseOr)
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{
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{
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Operand src0 = handleAsgOp.GetSource(0);
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Operand src0 = Utils.FindLastOperation(handleAsgOp.GetSource(0), block);
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Operand src1 = handleAsgOp.GetSource(1);
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Operand src1 = Utils.FindLastOperation(handleAsgOp.GetSource(1), block);
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if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
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if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
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{
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{
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@ -152,18 +152,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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{
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// If all phi sources are the same, we can propagate it and remove the phi.
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// If all phi sources are the same, we can propagate it and remove the phi.
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Operand firstSrc = phi.GetSource(0);
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if (!Utils.AreAllSourcesTheSameOperand(phi))
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for (int index = 1; index < phi.SourcesCount; index++)
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{
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if (!IsSameOperand(firstSrc, phi.GetSource(index)))
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{
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{
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return false;
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return false;
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}
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}
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}
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// All sources are equal, we can propagate the value.
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// All sources are equal, we can propagate the value.
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Operand firstSrc = phi.GetSource(0);
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Operand dest = phi.Dest;
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Operand dest = phi.Dest;
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INode[] uses = dest.UseOps.ToArray();
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INode[] uses = dest.UseOps.ToArray();
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@ -182,17 +178,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return true;
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return true;
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}
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}
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private static bool IsSameOperand(Operand x, Operand y)
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{
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if (x.Type != y.Type || x.Value != y.Value)
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{
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return false;
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}
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// TODO: Handle Load operations with the same storage and the same constant parameters.
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return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
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}
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private static bool PropagatePack(Operation packOp)
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private static bool PropagatePack(Operation packOp)
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{
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{
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// Propagate pack source operands to uses by unpack
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// Propagate pack source operands to uses by unpack
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@ -31,6 +31,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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TryEliminateBitwiseOr(operation);
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TryEliminateBitwiseOr(operation);
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break;
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break;
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case Instruction.CompareNotEqual:
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TryEliminateCompareNotEqual(operation);
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break;
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case Instruction.ConditionalSelect:
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case Instruction.ConditionalSelect:
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TryEliminateConditionalSelect(operation);
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TryEliminateConditionalSelect(operation);
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break;
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break;
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@ -174,6 +178,32 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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}
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}
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}
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private static void TryEliminateCompareNotEqual(Operation operation)
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{
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// Comparison instruction returns 0 if the result is false, and -1 if true.
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// Doing a not equal zero comparison on the result is redundant, so we can just copy the first result in this case.
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Operand lhs = operation.GetSource(0);
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Operand rhs = operation.GetSource(1);
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if (lhs.Type == OperandType.Constant)
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{
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(lhs, rhs) = (rhs, lhs);
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}
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if (rhs.Type != OperandType.Constant || rhs.Value != 0)
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{
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return;
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}
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if (lhs.AsgOp is not Operation compareOp || !compareOp.Inst.IsComparison())
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{
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return;
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}
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operation.TurnIntoCopy(lhs);
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}
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private static void TryEliminateConditionalSelect(Operation operation)
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private static void TryEliminateConditionalSelect(Operation operation)
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{
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{
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Operand cond = operation.GetSource(0);
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Operand cond = operation.GetSource(0);
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@ -34,6 +34,50 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
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return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
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}
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}
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private static bool IsSameOperand(Operand x, Operand y)
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{
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if (x.Type != y.Type || x.Value != y.Value)
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{
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return false;
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}
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// TODO: Handle Load operations with the same storage and the same constant parameters.
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return x == y || x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
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}
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private static bool AreAllSourcesEqual(INode node, INode otherNode)
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{
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if (node.SourcesCount != otherNode.SourcesCount)
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{
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return false;
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}
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for (int index = 0; index < node.SourcesCount; index++)
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{
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if (!IsSameOperand(node.GetSource(index), otherNode.GetSource(index)))
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{
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return false;
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}
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}
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return true;
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}
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public static bool AreAllSourcesTheSameOperand(INode node)
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{
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Operand firstSrc = node.GetSource(0);
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for (int index = 1; index < node.SourcesCount; index++)
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{
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if (!IsSameOperand(firstSrc, node.GetSource(index)))
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{
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return false;
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}
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}
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return true;
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}
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private static Operation FindBranchSource(BasicBlock block)
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private static Operation FindBranchSource(BasicBlock block)
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{
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{
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foreach (BasicBlock sourceBlock in block.Predecessors)
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foreach (BasicBlock sourceBlock in block.Predecessors)
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@ -55,6 +99,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
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return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
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}
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}
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private static bool IsSameCondition(Operand currentCondition, Operand queryCondition)
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{
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if (currentCondition == queryCondition)
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{
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return true;
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}
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return currentCondition.AsgOp is Operation currentOperation &&
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queryCondition.AsgOp is Operation queryOperation &&
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currentOperation.Inst == queryOperation.Inst &&
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AreAllSourcesEqual(currentOperation, queryOperation);
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}
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private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
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private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
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{
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{
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// Check if all the conditions for the query block are satisfied by the current block.
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// Check if all the conditions for the query block are satisfied by the current block.
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@ -70,10 +127,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return currentBranch != null && queryBranch != null &&
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return currentBranch != null && queryBranch != null &&
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currentBranch.Inst == queryBranch.Inst &&
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currentBranch.Inst == queryBranch.Inst &&
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currentCondition == queryCondition;
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IsSameCondition(currentCondition, queryCondition);
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}
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}
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public static Operand FindLastOperation(Operand source, BasicBlock block)
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public static Operand FindLastOperation(Operand source, BasicBlock block, bool recurse = true)
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{
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{
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if (source.AsgOp is PhiNode phiNode)
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if (source.AsgOp is PhiNode phiNode)
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{
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{
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@ -84,10 +141,23 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
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for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
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{
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{
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BasicBlock phiBlock = phiNode.GetBlock(i);
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BasicBlock phiBlock = phiNode.GetBlock(i);
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Operand phiSource = phiNode.GetSource(i);
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if (BlockConditionsMatch(block, phiBlock))
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if (BlockConditionsMatch(block, phiBlock))
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{
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{
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return phiNode.GetSource(i);
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return phiSource;
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}
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else if (recurse && phiSource.AsgOp is PhiNode)
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{
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// Phi source is another phi.
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// Let's check if that phi has a block that matches our condition.
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Operand match = FindLastOperation(phiSource, block, false);
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if (match != phiSource)
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{
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return match;
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}
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}
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}
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}
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}
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}
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}
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