forked from Mirror/Ryujinx
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
parent
391e08dd27
commit
33a4d7d1ba
16 changed files with 317 additions and 68 deletions
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@ -95,5 +95,10 @@ namespace Ryujinx.Graphics.Gpu
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/// Byte alignment for block linear textures
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/// </summary>
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public const int GobAlignment = 64;
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/// <summary>
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/// Expected byte alignment for storage buffers
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/// </summary>
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public const int StorageAlignment = 16;
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}
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}
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@ -138,7 +138,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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qmd.CtaThreadDimension1,
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qmd.CtaThreadDimension2,
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localMemorySize,
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sharedMemorySize);
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sharedMemorySize,
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_channel.BufferManager.HasUnalignedStorageBuffers);
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CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
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@ -150,6 +151,33 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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ShaderProgramInfo info = cs.Shaders[0].Info;
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bool hasUnaligned = _channel.BufferManager.HasUnalignedStorageBuffers;
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for (int index = 0; index < info.SBuffers.Count; index++)
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{
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BufferDescriptor sb = info.SBuffers[index];
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ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
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int sbDescOffset = 0x310 + sb.Slot * 0x10;
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sbDescAddress += (ulong)sbDescOffset;
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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}
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if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
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{
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// Refetch the shader, as assumptions about storage buffer alignment have changed.
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cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
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_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
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info = cs.Shaders[0].Info;
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}
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for (int index = 0; index < info.CBuffers.Count; index++)
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{
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BufferDescriptor cb = info.CBuffers[index];
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@ -174,21 +202,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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_channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
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}
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for (int index = 0; index < info.SBuffers.Count; index++)
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{
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BufferDescriptor sb = info.SBuffers[index];
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ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
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int sbDescOffset = 0x310 + sb.Slot * 0x10;
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sbDescAddress += (ulong)sbDescOffset;
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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}
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_channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
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_channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
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@ -293,9 +293,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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private void CommitBindings()
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{
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var buffers = _channel.BufferManager;
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var hasUnaligned = buffers.HasUnalignedStorageBuffers;
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UpdateStorageBuffers();
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if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState))
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if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || (buffers.HasUnalignedStorageBuffers != hasUnaligned))
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{
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// Shader must be reloaded.
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UpdateShaderState();
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@ -1361,7 +1364,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_state.State.AlphaTestFunc,
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_state.State.AlphaTestRef,
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ref attributeTypes,
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_drawState.HasConstantBufferDrawParameters);
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_drawState.HasConstantBufferDrawParameters,
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_channel.BufferManager.HasUnalignedStorageBuffers);
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}
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/// <summary>
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@ -17,6 +17,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private readonly GpuContext _context;
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private readonly GpuChannel _channel;
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private int _unalignedStorageBuffers;
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public bool HasUnalignedStorageBuffers => _unalignedStorageBuffers > 0;
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private IndexBuffer _indexBuffer;
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private readonly VertexBuffer[] _vertexBuffers;
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private readonly BufferBounds[] _transformFeedbackBuffers;
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@ -38,6 +41,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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public BufferBounds[] Buffers { get; }
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/// <summary>
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/// Flag indicating if this binding is unaligned.
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/// </summary>
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public bool[] Unaligned { get; }
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/// <summary>
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/// Total amount of buffers used on the shader.
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/// </summary>
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@ -51,6 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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Bindings = new BufferDescriptor[count];
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Buffers = new BufferBounds[count];
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Unaligned = new bool[count];
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}
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/// <summary>
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@ -202,6 +211,31 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_transformFeedbackBuffersDirty = true;
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}
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/// <summary>
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/// Records the alignment of a storage buffer.
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/// Unaligned storage buffers disable some optimizations on the shader.
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/// </summary>
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/// <param name="buffers">The binding list to modify</param>
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/// <param name="index">Index of the storage buffer</param>
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/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
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private void RecordStorageAlignment(BuffersPerStage buffers, int index, ulong gpuVa)
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{
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bool unaligned = (gpuVa & (Constants.StorageAlignment - 1)) != 0;
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if (unaligned || HasUnalignedStorageBuffers)
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{
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// Check if the alignment changed for this binding.
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ref bool currentUnaligned = ref buffers.Unaligned[index];
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if (currentUnaligned != unaligned)
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{
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currentUnaligned = unaligned;
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_unalignedStorageBuffers += unaligned ? 1 : -1;
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}
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}
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}
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/// <summary>
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/// Sets a storage buffer on the compute pipeline.
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/// Storage buffers can be read and written to on shaders.
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@ -214,6 +248,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
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RecordStorageAlignment(_cpStorageBuffers, index, gpuVa);
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gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
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ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
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@ -234,17 +270,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
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BuffersPerStage buffers = _gpStorageBuffers[stage];
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RecordStorageAlignment(buffers, index, gpuVa);
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gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
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ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
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if (_gpStorageBuffers[stage].Buffers[index].Address != address ||
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_gpStorageBuffers[stage].Buffers[index].Size != size)
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if (buffers.Buffers[index].Address != address ||
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buffers.Buffers[index].Size != size)
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{
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_gpStorageBuffersDirty = true;
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}
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_gpStorageBuffers[stage].SetBounds(index, address, size, flags);
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buffers.SetBounds(index, address, size, flags);
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}
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/// <summary>
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@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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/// <param name="channel">GPU channel</param>
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/// <param name="poolState">Texture pool state</param>
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/// <param name="computeState">Compute state</param>
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/// <param name="gpuVa">GPU virtual address of the compute shader</param>
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/// <param name="program">Cached host program for the given state, if found</param>
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/// <param name="cachedGuestCode">Cached guest code, if any found</param>
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@ -43,6 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool TryFind(
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GpuChannel channel,
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GpuChannelPoolState poolState,
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GpuChannelComputeState computeState,
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ulong gpuVa,
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out CachedShaderProgram program,
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out byte[] cachedGuestCode)
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@ -50,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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program = null;
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ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(channel.MemoryManager, gpuVa);
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bool hasSpecList = _cache.TryFindItem(codeAccessor, out var specList, out cachedGuestCode);
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return hasSpecList && specList.TryFindForCompute(channel, poolState, out program);
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return hasSpecList && specList.TryFindForCompute(channel, poolState, computeState, out program);
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}
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/// <summary>
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@ -225,6 +225,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return _oldSpecState.GraphicsState.EarlyZForce;
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}
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/// <inheritdoc/>
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public bool QueryHasUnalignedStorageBuffer()
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{
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return _oldSpecState.GraphicsState.HasUnalignedStorageBuffer || _oldSpecState.ComputeState.HasUnalignedStorageBuffer;
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}
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/// <inheritdoc/>
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public bool QueryViewportTransformDisable()
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{
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3747;
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private const uint CodeGenVersion = 3848;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -145,6 +145,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return _state.GraphicsState.HasConstantBufferDrawParameters;
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}
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/// <inheritdoc/>
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public bool QueryHasUnalignedStorageBuffer()
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{
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return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
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}
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/// <inheritdoc/>
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public InputTopology QueryPrimitiveTopology()
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{
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@ -32,6 +32,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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public readonly int SharedMemorySize;
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/// <summary>
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/// Indicates that any storage buffer use is unaligned.
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/// </summary>
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public readonly bool HasUnalignedStorageBuffer;
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/// <summary>
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/// Creates a new GPU compute state.
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/// </summary>
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@ -40,18 +45,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="localSizeZ">Local group size Z of the compute shader</param>
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/// <param name="localMemorySize">Local memory size of the compute shader</param>
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/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
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/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
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public GpuChannelComputeState(
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int localSizeX,
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int localSizeY,
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int localSizeZ,
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int localMemorySize,
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int sharedMemorySize)
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int sharedMemorySize,
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bool hasUnalignedStorageBuffer)
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{
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LocalSizeX = localSizeX;
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LocalSizeY = localSizeY;
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LocalSizeZ = localSizeZ;
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LocalMemorySize = localMemorySize;
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SharedMemorySize = sharedMemorySize;
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HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
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}
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}
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}
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@ -82,6 +82,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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public readonly bool HasConstantBufferDrawParameters;
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/// <summary>
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/// Indicates that any storage buffer use is unaligned.
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/// </summary>
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public readonly bool HasUnalignedStorageBuffer;
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/// <summary>
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/// Creates a new GPU graphics state.
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/// </summary>
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@ -99,6 +104,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
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/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
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/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
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/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
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public GpuChannelGraphicsState(
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bool earlyZForce,
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PrimitiveTopology topology,
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@ -113,7 +119,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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CompareOp alphaTestCompare,
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float alphaTestReference,
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ref Array32<AttributeType> attributeTypes,
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bool hasConstantBufferDrawParameters)
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bool hasConstantBufferDrawParameters,
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bool hasUnalignedStorageBuffer)
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{
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EarlyZForce = earlyZForce;
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Topology = topology;
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@ -129,6 +136,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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AlphaTestReference = alphaTestReference;
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AttributeTypes = attributeTypes;
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HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
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HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
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}
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}
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}
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@ -203,12 +203,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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GpuChannelComputeState computeState,
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ulong gpuVa)
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{
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if (_cpPrograms.TryGetValue(gpuVa, out var cpShader) && IsShaderEqual(channel, poolState, cpShader, gpuVa))
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if (_cpPrograms.TryGetValue(gpuVa, out var cpShader) && IsShaderEqual(channel, poolState, computeState, cpShader, gpuVa))
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{
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return cpShader;
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}
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if (_computeShaderCache.TryFind(channel, poolState, gpuVa, out cpShader, out byte[] cachedGuestCode))
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if (_computeShaderCache.TryFind(channel, poolState, computeState, gpuVa, out cpShader, out byte[] cachedGuestCode))
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{
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_cpPrograms[gpuVa] = cpShader;
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return cpShader;
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@ -473,18 +473,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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/// <param name="channel">GPU channel using the shader</param>
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/// <param name="poolState">GPU channel state to verify shader compatibility</param>
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/// <param name="computeState">GPU channel compute state to verify shader compatibility</param>
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/// <param name="cpShader">Cached compute shader</param>
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/// <param name="gpuVa">GPU virtual address of the shader code in memory</param>
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/// <returns>True if the code is different, false otherwise</returns>
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private static bool IsShaderEqual(
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GpuChannel channel,
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GpuChannelPoolState poolState,
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GpuChannelComputeState computeState,
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CachedShaderProgram cpShader,
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ulong gpuVa)
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{
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if (IsShaderEqual(channel.MemoryManager, cpShader.Shaders[0], gpuVa))
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{
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return cpShader.SpecializationState.MatchesCompute(channel, poolState, true);
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return cpShader.SpecializationState.MatchesCompute(channel, poolState, computeState, true);
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}
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return false;
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@ -53,13 +53,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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/// <param name="channel">GPU channel</param>
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/// <param name="poolState">Texture pool state</param>
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/// <param name="computeState">Compute state</param>
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/// <param name="program">Cached program, if found</param>
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/// <returns>True if a compatible program is found, false otherwise</returns>
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public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program)
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public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelComputeState computeState, out CachedShaderProgram program)
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{
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foreach (var entry in _entries)
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{
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if (entry.SpecializationState.MatchesCompute(channel, poolState, true))
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if (entry.SpecializationState.MatchesCompute(channel, poolState, computeState, true))
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{
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program = entry;
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return true;
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@ -531,6 +531,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return false;
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}
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if (graphicsState.HasUnalignedStorageBuffer != GraphicsState.HasUnalignedStorageBuffer)
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{
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return false;
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}
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return Matches(channel, poolState, checkTextures, isCompute: false);
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}
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@ -539,10 +544,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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/// <param name="channel">GPU channel</param>
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/// <param name="poolState">Texture pool state</param>
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/// <param name="computeState">Compute state</param>
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/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
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/// <returns>True if the state matches, false otherwise</returns>
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public bool MatchesCompute(GpuChannel channel, GpuChannelPoolState poolState, bool checkTextures)
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public bool MatchesCompute(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelComputeState computeState, bool checkTextures)
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{
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if (computeState.HasUnalignedStorageBuffer != ComputeState.HasUnalignedStorageBuffer)
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{
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return false;
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}
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return Matches(channel, poolState, checkTextures, isCompute: true);
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}
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@ -10,5 +10,7 @@ namespace Ryujinx.Graphics.Shader
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public const int NvnBaseVertexByteOffset = 0x640;
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public const int NvnBaseInstanceByteOffset = 0x644;
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public const int NvnDrawIndexByteOffset = 0x648;
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public const int StorageAlignment = 16;
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}
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}
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@ -177,6 +177,15 @@ namespace Ryujinx.Graphics.Shader
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return false;
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}
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/// <summary>
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/// Queries whenever the current draw uses unaligned storage buffer addresses.
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/// </summary>
|
||||
/// <returns>True if any storage buffer address is not aligned to 16 bytes, false otherwise</returns>
|
||||
bool QueryHasUnalignedStorageBuffer()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host about the presence of the FrontFacing built-in variable bug.
|
||||
/// </summary>
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
// we can guess which storage buffer it is accessing.
|
||||
// We can then replace the global memory access with a storage
|
||||
// buffer access.
|
||||
node = ReplaceGlobalWithStorage(node, config, storageIndex);
|
||||
node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
|
||||
}
|
||||
else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
|
||||
{
|
||||
|
@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
|
||||
private static LinkedListNode<INode> ReplaceGlobalWithStorage(BasicBlock block, LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
|
@ -64,42 +64,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
config.SetUsedStorageBuffer(storageIndex, isWrite);
|
||||
|
||||
Operand GetStorageOffset()
|
||||
{
|
||||
Operand addrLow = operation.GetSource(0);
|
||||
|
||||
Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
|
||||
|
||||
Operand baseAddrTrunc = Local();
|
||||
|
||||
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
|
||||
|
||||
Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
|
||||
|
||||
node.List.AddBefore(node, andOp);
|
||||
|
||||
Operand byteOffset = Local();
|
||||
Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
|
||||
|
||||
node.List.AddBefore(node, subOp);
|
||||
|
||||
if (isStg16Or8)
|
||||
{
|
||||
return byteOffset;
|
||||
}
|
||||
|
||||
Operand wordOffset = Local();
|
||||
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
|
||||
|
||||
node.List.AddBefore(node, shrOp);
|
||||
|
||||
return wordOffset;
|
||||
}
|
||||
|
||||
Operand[] sources = new Operand[operation.SourcesCount];
|
||||
|
||||
sources[0] = Const(storageIndex);
|
||||
sources[1] = GetStorageOffset();
|
||||
sources[1] = GetStorageOffset(block, node, config, storageIndex, operation.GetSource(0), isStg16Or8);
|
||||
|
||||
for (int index = 2; index < operation.SourcesCount; index++)
|
||||
{
|
||||
|
@ -144,6 +112,170 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
return node;
|
||||
}
|
||||
|
||||
private static Operand GetStorageOffset(
|
||||
BasicBlock block,
|
||||
LinkedListNode<INode> node,
|
||||
ShaderConfig config,
|
||||
int storageIndex,
|
||||
Operand addrLow,
|
||||
bool isStg16Or8)
|
||||
{
|
||||
int baseAddressCbOffset = GetStorageCbOffset(config.Stage, storageIndex);
|
||||
|
||||
bool storageAligned = !(config.GpuAccessor.QueryHasUnalignedStorageBuffer() || config.GpuAccessor.QueryHostStorageBufferOffsetAlignment() > Constants.StorageAlignment);
|
||||
|
||||
(Operand byteOffset, int constantOffset) = storageAligned ?
|
||||
GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
|
||||
(null, 0);
|
||||
|
||||
if (byteOffset == null)
|
||||
{
|
||||
Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
|
||||
Operand baseAddrTrunc = Local();
|
||||
|
||||
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
|
||||
|
||||
Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
|
||||
|
||||
node.List.AddBefore(node, andOp);
|
||||
|
||||
Operand offset = Local();
|
||||
Operation subOp = new Operation(Instruction.Subtract, offset, addrLow, baseAddrTrunc);
|
||||
|
||||
node.List.AddBefore(node, subOp);
|
||||
|
||||
byteOffset = offset;
|
||||
}
|
||||
else if (constantOffset != 0)
|
||||
{
|
||||
Operand offset = Local();
|
||||
Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
|
||||
|
||||
node.List.AddBefore(node, addOp);
|
||||
|
||||
byteOffset = offset;
|
||||
}
|
||||
|
||||
if (byteOffset != null)
|
||||
{
|
||||
ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
|
||||
}
|
||||
|
||||
if (isStg16Or8)
|
||||
{
|
||||
return byteOffset;
|
||||
}
|
||||
|
||||
Operand wordOffset = Local();
|
||||
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
|
||||
|
||||
node.List.AddBefore(node, shrOp);
|
||||
|
||||
return wordOffset;
|
||||
}
|
||||
|
||||
private static bool IsCb0Offset(Operand operand, int offset)
|
||||
{
|
||||
return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == 0 && operand.GetCbufOffset() == offset;
|
||||
}
|
||||
|
||||
private static void ReplaceAddressAlignment(LinkedList<INode> list, Operand address, Operand byteOffset, int constantOffset)
|
||||
{
|
||||
// When we emit 16/8-bit LDG, we add extra code to determine the address alignment.
|
||||
// Eliminate the storage buffer base address from this too, leaving only the byte offset.
|
||||
|
||||
foreach (INode useNode in address.UseOps)
|
||||
{
|
||||
if (useNode is Operation op && op.Inst == Instruction.BitwiseAnd)
|
||||
{
|
||||
Operand src1 = op.GetSource(0);
|
||||
Operand src2 = op.GetSource(1);
|
||||
|
||||
int addressIndex = -1;
|
||||
|
||||
if (src1 == address && src2.Type == OperandType.Constant && src2.Value == 3)
|
||||
{
|
||||
addressIndex = 0;
|
||||
}
|
||||
else if (src2 == address && src1.Type == OperandType.Constant && src1.Value == 3)
|
||||
{
|
||||
addressIndex = 1;
|
||||
}
|
||||
|
||||
if (addressIndex != -1)
|
||||
{
|
||||
LinkedListNode<INode> node = list.Find(op);
|
||||
|
||||
// Add offset calculation before the use. Needs to be on the same block.
|
||||
if (node != null)
|
||||
{
|
||||
Operand offset = Local();
|
||||
Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
|
||||
list.AddBefore(node, addOp);
|
||||
|
||||
op.SetSource(addressIndex, offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int baseAddressCbOffset)
|
||||
{
|
||||
if (IsCb0Offset(address, baseAddressCbOffset))
|
||||
{
|
||||
// Direct offset: zero.
|
||||
return (Const(0), 0);
|
||||
}
|
||||
|
||||
(address, int constantOffset) = GetStorageConstantOffset(block, address);
|
||||
|
||||
address = Utils.FindLastOperation(address, block);
|
||||
|
||||
if (IsCb0Offset(address, baseAddressCbOffset))
|
||||
{
|
||||
// Only constant offset
|
||||
return (Const(0), constantOffset);
|
||||
}
|
||||
|
||||
if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
|
||||
{
|
||||
return (null, 0);
|
||||
}
|
||||
|
||||
Operand src1 = offsetAdd.GetSource(0);
|
||||
Operand src2 = Utils.FindLastOperation(offsetAdd.GetSource(1), block);
|
||||
|
||||
if (IsCb0Offset(src2, baseAddressCbOffset))
|
||||
{
|
||||
return (src1, constantOffset);
|
||||
}
|
||||
else if (IsCb0Offset(src1, baseAddressCbOffset))
|
||||
{
|
||||
return (src2, constantOffset);
|
||||
}
|
||||
|
||||
return (null, 0);
|
||||
}
|
||||
|
||||
private static (Operand, int) GetStorageConstantOffset(BasicBlock block, Operand address)
|
||||
{
|
||||
if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
|
||||
{
|
||||
return (address, 0);
|
||||
}
|
||||
|
||||
Operand src1 = offsetAdd.GetSource(0);
|
||||
Operand src2 = offsetAdd.GetSource(1);
|
||||
|
||||
if (src2.Type != OperandType.Constant)
|
||||
{
|
||||
return (address, 0);
|
||||
}
|
||||
|
||||
return (src1, src2.Value);
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> ReplaceLdgWithLdc(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
|
Loading…
Reference in a new issue