forked from Mirror/Ryujinx
UI: Implement interactive search on GameTable (#1148)
As I was unable to disable the ctrl + f keybinding, this implement something to make it works with the default GTK code logic. Also remove unused _treeView static member.
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1 changed files with 3 additions and 4 deletions
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@ -41,8 +41,6 @@ namespace Ryujinx.Ui
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private static bool _debuggerOpened;
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private static bool _debuggerOpened;
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#pragma warning restore CS0169
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#pragma warning restore CS0169
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private static TreeView _treeView;
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#pragma warning disable CS0169
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#pragma warning disable CS0169
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private static Ryujinx.Debugger.Debugger _debugger;
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private static Ryujinx.Debugger.Debugger _debugger;
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#pragma warning restore CS0169
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#pragma warning restore CS0169
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@ -127,8 +125,6 @@ namespace Ryujinx.Ui
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// Make sure that everything is loaded.
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// Make sure that everything is loaded.
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_virtualFileSystem.Reload();
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_virtualFileSystem.Reload();
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_treeView = _gameTable;
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ApplyTheme();
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ApplyTheme();
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_mainWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
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_mainWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
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@ -171,6 +167,9 @@ namespace Ryujinx.Ui
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_tableStore.SetSortFunc(8, FileSizeSort);
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_tableStore.SetSortFunc(8, FileSizeSort);
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_tableStore.SetSortColumnId(0, SortType.Descending);
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_tableStore.SetSortColumnId(0, SortType.Descending);
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_gameTable.EnableSearch = true;
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_gameTable.SearchColumn = 2;
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UpdateColumns();
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UpdateColumns();
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UpdateGameTable();
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UpdateGameTable();
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