forked from Mirror/Ryujinx
Do not attempt to normalize SNORM image buffers on shaders (#2317)
* Do not attempt to normalize SNORM image buffers on shaders * Shader cache version bump
This commit is contained in:
parent
91fdaea39b
commit
79b3243f54
3 changed files with 23 additions and 13 deletions
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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2301;
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private const ulong ShaderCodeGenVersion = 2317;
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// Progress reporting helpers
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// Progress reporting helpers
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private volatile int _shaderCount;
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private volatile int _shaderCount;
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@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
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for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
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{
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{
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if (!(node.Value is Operation operation))
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if (node.Value is not Operation operation)
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{
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{
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continue;
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continue;
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}
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}
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@ -33,7 +33,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (texOp.Inst == Instruction.TextureSample)
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if (texOp.Inst == Instruction.TextureSample)
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{
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{
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node = RewriteTextureSample(node, config);
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node = RewriteTextureSample(node, config);
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}
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if (texOp.Type == SamplerType.TextureBuffer)
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if (texOp.Type == SamplerType.TextureBuffer)
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{
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{
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@ -43,6 +42,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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}
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}
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}
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}
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}
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}
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private static LinkedListNode<INode> RewriteGlobalAccess(LinkedListNode<INode> node, ShaderConfig config)
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private static LinkedListNode<INode> RewriteGlobalAccess(LinkedListNode<INode> node, ShaderConfig config)
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{
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{
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@ -147,14 +147,15 @@ namespace Ryujinx.Graphics.Shader.Translation
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bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QuerySupportsNonConstantTextureOffset();
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bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QuerySupportsNonConstantTextureOffset();
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bool isRect = config.GpuAccessor.QueryIsTextureRectangle(texOp.Handle, texOp.CbufSlot);
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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bool isRect = !isBindless && config.GpuAccessor.QueryIsTextureRectangle(texOp.Handle, texOp.CbufSlot);
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if (!(hasInvalidOffset || isRect))
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if (!(hasInvalidOffset || isRect))
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{
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{
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return node;
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return node;
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}
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}
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bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
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bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
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bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
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bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
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bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
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bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
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bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
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@ -442,6 +443,13 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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{
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TextureOperation texOp = (TextureOperation)node.Value;
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TextureOperation texOp = (TextureOperation)node.Value;
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// We can't query the format of a bindless texture,
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// because the handle is unknown, it can have any format.
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if (texOp.Flags.HasFlag(TextureFlags.Bindless))
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{
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return node;
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}
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TextureFormat format = config.GpuAccessor.QueryTextureFormat(texOp.Handle, texOp.CbufSlot);
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TextureFormat format = config.GpuAccessor.QueryTextureFormat(texOp.Handle, texOp.CbufSlot);
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int maxPositive = format switch
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int maxPositive = format switch
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@ -455,13 +463,15 @@ namespace Ryujinx.Graphics.Shader.Translation
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_ => 0
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_ => 0
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};
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};
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// The value being 0 means that the format is not a SNORM format, so there's nothing to do here.
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// The value being 0 means that the format is not a SNORM format,
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// so there's nothing to do here.
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if (maxPositive == 0)
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if (maxPositive == 0)
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{
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{
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return node;
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return node;
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}
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}
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// Do normalization. We assume SINT formats are being used as replacement for SNORM (that is not supported).
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// Do normalization. We assume SINT formats are being used
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// as replacement for SNORM (which is not supported).
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INode[] uses = texOp.Dest.UseOps.ToArray();
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INode[] uses = texOp.Dest.UseOps.ToArray();
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Operation convOp = new Operation(Instruction.ConvertS32ToFP, Local(), texOp.Dest);
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Operation convOp = new Operation(Instruction.ConvertS32ToFP, Local(), texOp.Dest);
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@ -472,7 +482,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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foreach (INode useOp in uses)
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foreach (INode useOp in uses)
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{
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{
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if (!(useOp is Operation op))
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if (useOp is not Operation op)
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{
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{
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continue;
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continue;
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}
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}
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