Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format

This commit is contained in:
HorrorTroll 2018-08-23 12:20:59 +07:00
parent 57dfa09e3a
commit aea5c9db3a
5 changed files with 85 additions and 8 deletions

View file

@ -3,9 +3,11 @@ namespace Ryujinx.Graphics.Gal
public enum GalTextureFormat public enum GalTextureFormat
{ {
R32G32B32A32 = 0x1, R32G32B32A32 = 0x1,
R32G32B32 = 0x2,
R16G16B16A16 = 0x3, R16G16B16A16 = 0x3,
A8B8G8R8 = 0x8, A8B8G8R8 = 0x8,
A2B10G10R10 = 0x9, A2B10G10R10 = 0x9,
R16G16 = 0xc,
R32 = 0xf, R32 = 0xf,
BC6H_SF16 = 0x10, BC6H_SF16 = 0x10,
BC6H_UF16 = 0x11, BC6H_UF16 = 0x11,
@ -24,6 +26,8 @@ namespace Ryujinx.Graphics.Gal
BC5 = 0x28, BC5 = 0x28,
Z24S8 = 0x29, Z24S8 = 0x29,
ZF32 = 0x2f, ZF32 = 0x2f,
ZF32_X24S8 = 0x30,
Z16 = 0x3a,
Astc2D4x4 = 0x40, Astc2D4x4 = 0x40,
Astc2D5x5 = 0x41, Astc2D5x5 = 0x41,
Astc2D6x6 = 0x42, Astc2D6x6 = 0x42,

View file

@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Gal
case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SNORM; case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SNORM;
case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SNORM_PACK32; case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SNORM_PACK32;
case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SNORM_PACK32; case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SNORM_PACK32;
case GalTextureFormat.R16G16: return GalImageFormat.R16G16_SNORM;
case GalTextureFormat.G8R8: return GalImageFormat.R8G8_SNORM; case GalTextureFormat.G8R8: return GalImageFormat.R8G8_SNORM;
case GalTextureFormat.R16: return GalImageFormat.R16_SNORM; case GalTextureFormat.R16: return GalImageFormat.R16_SNORM;
case GalTextureFormat.R8: return GalImageFormat.R8_SNORM; case GalTextureFormat.R8: return GalImageFormat.R8_SNORM;
@ -40,6 +41,7 @@ namespace Ryujinx.Graphics.Gal
case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UNORM; case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UNORM;
case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UNORM_PACK32; case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UNORM_PACK32;
case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UNORM_PACK32; case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UNORM_PACK32;
case GalTextureFormat.R16G16: return GalImageFormat.R16G16_UNORM;
case GalTextureFormat.A4B4G4R4: return GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED; case GalTextureFormat.A4B4G4R4: return GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED;
case GalTextureFormat.A1B5G5R5: return GalImageFormat.A1R5G5B5_UNORM_PACK16; case GalTextureFormat.A1B5G5R5: return GalImageFormat.A1R5G5B5_UNORM_PACK16;
case GalTextureFormat.B5G6R5: return GalImageFormat.B5G6R5_UNORM_PACK16; case GalTextureFormat.B5G6R5: return GalImageFormat.B5G6R5_UNORM_PACK16;
@ -53,6 +55,8 @@ namespace Ryujinx.Graphics.Gal
case GalTextureFormat.BC4: return GalImageFormat.BC4_UNORM_BLOCK; case GalTextureFormat.BC4: return GalImageFormat.BC4_UNORM_BLOCK;
case GalTextureFormat.BC5: return GalImageFormat.BC5_UNORM_BLOCK; case GalTextureFormat.BC5: return GalImageFormat.BC5_UNORM_BLOCK;
case GalTextureFormat.Z24S8: return GalImageFormat.D24_UNORM_S8_UINT; case GalTextureFormat.Z24S8: return GalImageFormat.D24_UNORM_S8_UINT;
case GalTextureFormat.ZF32_X24S8: return GalImageFormat.D32_SFLOAT_S8_UINT;
case GalTextureFormat.Z16: return GalImageFormat.D16_UNORM;
case GalTextureFormat.Astc2D4x4: return GalImageFormat.ASTC_4x4_UNORM_BLOCK; case GalTextureFormat.Astc2D4x4: return GalImageFormat.ASTC_4x4_UNORM_BLOCK;
case GalTextureFormat.Astc2D5x5: return GalImageFormat.ASTC_5x5_UNORM_BLOCK; case GalTextureFormat.Astc2D5x5: return GalImageFormat.ASTC_5x5_UNORM_BLOCK;
case GalTextureFormat.Astc2D6x6: return GalImageFormat.ASTC_6x6_UNORM_BLOCK; case GalTextureFormat.Astc2D6x6: return GalImageFormat.ASTC_6x6_UNORM_BLOCK;
@ -74,7 +78,9 @@ namespace Ryujinx.Graphics.Gal
switch (Format) switch (Format)
{ {
case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SINT; case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SINT;
case GalTextureFormat.R32G32B32: return GalImageFormat.R32G32B32_SINT;
case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SINT; case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SINT;
case GalTextureFormat.R16G16: return GalImageFormat.R16G16_SINT;
case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SINT_PACK32; case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SINT_PACK32;
case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SINT_PACK32; case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SINT_PACK32;
case GalTextureFormat.R32: return GalImageFormat.R32_SINT; case GalTextureFormat.R32: return GalImageFormat.R32_SINT;
@ -88,7 +94,9 @@ namespace Ryujinx.Graphics.Gal
switch (Format) switch (Format)
{ {
case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_UINT; case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_UINT;
case GalTextureFormat.R32G32B32: return GalImageFormat.R32G32B32_UINT;
case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UINT; case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UINT;
case GalTextureFormat.R16G16: return GalImageFormat.R16G16_UINT;
case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UINT_PACK32; case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UINT_PACK32;
case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UINT_PACK32; case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UINT_PACK32;
case GalTextureFormat.R32: return GalImageFormat.R32_UINT; case GalTextureFormat.R32: return GalImageFormat.R32_UINT;
@ -110,7 +118,9 @@ namespace Ryujinx.Graphics.Gal
switch (Format) switch (Format)
{ {
case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SFLOAT; case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SFLOAT;
case GalTextureFormat.R32G32B32: return GalImageFormat.R32G32B32_SFLOAT;
case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SFLOAT; case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SFLOAT;
case GalTextureFormat.R16G16: return GalImageFormat.R16G16_SFLOAT;
case GalTextureFormat.R32: return GalImageFormat.R32_SFLOAT; case GalTextureFormat.R32: return GalImageFormat.R32_SFLOAT;
case GalTextureFormat.BC6H_SF16: return GalImageFormat.BC6H_SFLOAT_BLOCK; case GalTextureFormat.BC6H_SF16: return GalImageFormat.BC6H_SFLOAT_BLOCK;
case GalTextureFormat.BC6H_UF16: return GalImageFormat.BC6H_UFLOAT_BLOCK; case GalTextureFormat.BC6H_UF16: return GalImageFormat.BC6H_UFLOAT_BLOCK;
@ -138,10 +148,15 @@ namespace Ryujinx.Graphics.Gal
case GalFrameBufferFormat.R11G11B10Float: return GalImageFormat.B10G11R11_UFLOAT_PACK32; case GalFrameBufferFormat.R11G11B10Float: return GalImageFormat.B10G11R11_UFLOAT_PACK32;
case GalFrameBufferFormat.RGBA32Float: return GalImageFormat.R32G32B32A32_SFLOAT; case GalFrameBufferFormat.RGBA32Float: return GalImageFormat.R32G32B32A32_SFLOAT;
case GalFrameBufferFormat.RG16Snorm: return GalImageFormat.R16G16_SNORM; case GalFrameBufferFormat.RG16Snorm: return GalImageFormat.R16G16_SNORM;
case GalFrameBufferFormat.RG16Unorm: return GalImageFormat.R16G16_UNORM;
case GalFrameBufferFormat.RG16Sint: return GalImageFormat.R16G16_SINT;
case GalFrameBufferFormat.RG16Uint: return GalImageFormat.R16G16_UINT;
case GalFrameBufferFormat.RG16Float: return GalImageFormat.R16G16_SFLOAT; case GalFrameBufferFormat.RG16Float: return GalImageFormat.R16G16_SFLOAT;
case GalFrameBufferFormat.RG8Snorm: return GalImageFormat.R8_SNORM; case GalFrameBufferFormat.RG8Snorm: return GalImageFormat.R8_SNORM;
case GalFrameBufferFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8_SNORM_PACK32; case GalFrameBufferFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8_SNORM_PACK32;
case GalFrameBufferFormat.RG8Unorm: return GalImageFormat.R8G8_UNORM; case GalFrameBufferFormat.RG8Unorm: return GalImageFormat.R8G8_UNORM;
case GalFrameBufferFormat.BGRA8Unorm: return GalImageFormat.A8B8G8R8_UNORM_PACK32;
case GalFrameBufferFormat.BGRA8Srgb: return GalImageFormat.A8B8G8R8_SRGB_PACK32;
} }
throw new NotImplementedException(Format.ToString()); throw new NotImplementedException(Format.ToString());
@ -151,9 +166,10 @@ namespace Ryujinx.Graphics.Gal
{ {
switch (Format) switch (Format)
{ {
case GalZetaFormat.Z32Float: return GalImageFormat.D32_SFLOAT; case GalZetaFormat.Z32Float: return GalImageFormat.D32_SFLOAT;
case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_UNORM_S8_UINT; case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_UNORM_S8_UINT;
case GalZetaFormat.Z16Unorm: return GalImageFormat.D16_UNORM; case GalZetaFormat.Z16Unorm: return GalImageFormat.D16_UNORM;
case GalZetaFormat.Z32S8X24Float: return GalImageFormat.D32_SFLOAT_S8_UINT;
} }
throw new NotImplementedException(Format.ToString()); throw new NotImplementedException(Format.ToString());
@ -166,6 +182,9 @@ namespace Ryujinx.Graphics.Gal
case GalImageFormat.R32G32B32A32_SFLOAT: case GalImageFormat.R32G32B32A32_SFLOAT:
case GalImageFormat.R32G32B32A32_SINT: case GalImageFormat.R32G32B32A32_SINT:
case GalImageFormat.R32G32B32A32_UINT: case GalImageFormat.R32G32B32A32_UINT:
case GalImageFormat.R32G32B32_SFLOAT:
case GalImageFormat.R32G32B32_SINT:
case GalImageFormat.R32G32B32_UINT:
case GalImageFormat.R16G16B16A16_SFLOAT: case GalImageFormat.R16G16B16A16_SFLOAT:
case GalImageFormat.R16G16B16A16_SINT: case GalImageFormat.R16G16B16A16_SINT:
case GalImageFormat.R16G16B16A16_UINT: case GalImageFormat.R16G16B16A16_UINT:
@ -185,10 +204,11 @@ namespace Ryujinx.Graphics.Gal
case GalImageFormat.A1R5G5B5_UNORM_PACK16: case GalImageFormat.A1R5G5B5_UNORM_PACK16:
case GalImageFormat.B5G6R5_UNORM_PACK16: case GalImageFormat.B5G6R5_UNORM_PACK16:
case GalImageFormat.BC7_UNORM_BLOCK: case GalImageFormat.BC7_UNORM_BLOCK:
case GalImageFormat.R16G16_SFLOAT:
case GalImageFormat.R16G16_SINT:
case GalImageFormat.R16G16_SNORM: case GalImageFormat.R16G16_SNORM:
case GalImageFormat.R16G16_UNORM: case GalImageFormat.R16G16_UNORM:
case GalImageFormat.R16G16_SINT:
case GalImageFormat.R16G16_UINT:
case GalImageFormat.R16G16_SFLOAT:
case GalImageFormat.R8G8_SINT: case GalImageFormat.R8G8_SINT:
case GalImageFormat.R8G8_SNORM: case GalImageFormat.R8G8_SNORM:
case GalImageFormat.R8G8_UINT: case GalImageFormat.R8G8_UINT:
@ -228,6 +248,7 @@ namespace Ryujinx.Graphics.Gal
case GalImageFormat.D24_UNORM_S8_UINT: case GalImageFormat.D24_UNORM_S8_UINT:
case GalImageFormat.D32_SFLOAT: case GalImageFormat.D32_SFLOAT:
case GalImageFormat.D16_UNORM: case GalImageFormat.D16_UNORM:
case GalImageFormat.D32_SFLOAT_S8_UINT:
return true; return true;
} }
@ -241,6 +262,7 @@ namespace Ryujinx.Graphics.Gal
case GalImageFormat.D24_UNORM_S8_UINT: case GalImageFormat.D24_UNORM_S8_UINT:
case GalImageFormat.D32_SFLOAT: case GalImageFormat.D32_SFLOAT:
case GalImageFormat.D16_UNORM: case GalImageFormat.D16_UNORM:
case GalImageFormat.D32_SFLOAT_S8_UINT:
return true; return true;
} }
@ -254,6 +276,7 @@ namespace Ryujinx.Graphics.Gal
switch (Format) switch (Format)
{ {
case GalImageFormat.D24_UNORM_S8_UINT: case GalImageFormat.D24_UNORM_S8_UINT:
case GalImageFormat.D32_SFLOAT_S8_UINT:
return true; return true;
} }

View file

@ -132,6 +132,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalImageFormat.R32G32B32A32_SFLOAT: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float); case GalImageFormat.R32G32B32A32_SFLOAT: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
case GalImageFormat.R32G32B32A32_SINT: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int); case GalImageFormat.R32G32B32A32_SINT: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
case GalImageFormat.R32G32B32A32_UINT: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt); case GalImageFormat.R32G32B32A32_UINT: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
case GalImageFormat.R32G32B32_SFLOAT: return (PixelInternalFormat.Rgb32f, PixelFormat.Rgb, PixelType.Float);
case GalImageFormat.R32G32B32_SINT: return (PixelInternalFormat.Rgb32i, PixelFormat.RgbInteger, PixelType.Int);
case GalImageFormat.R32G32B32_UINT: return (PixelInternalFormat.Rgb32ui, PixelFormat.RgbInteger, PixelType.UnsignedInt);
case GalImageFormat.R16G16B16A16_SFLOAT: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat); case GalImageFormat.R16G16B16A16_SFLOAT: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
case GalImageFormat.R16G16B16A16_SINT: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short); case GalImageFormat.R16G16B16A16_SINT: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
case GalImageFormat.R16G16B16A16_UINT: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort); case GalImageFormat.R16G16B16A16_UINT: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
@ -149,6 +152,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalImageFormat.B5G6R5_UNORM_PACK16: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565); case GalImageFormat.B5G6R5_UNORM_PACK16: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
case GalImageFormat.R16G16_SFLOAT: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat); case GalImageFormat.R16G16_SFLOAT: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
case GalImageFormat.R16G16_SINT: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short); case GalImageFormat.R16G16_SINT: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
case GalImageFormat.R16G16_UINT: return (PixelInternalFormat.Rg16ui, PixelFormat.RgInteger, PixelType.UnsignedShort);
case GalImageFormat.R16G16_SNORM: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte); case GalImageFormat.R16G16_SNORM: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);
case GalImageFormat.R16G16_UNORM: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort); case GalImageFormat.R16G16_UNORM: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
case GalImageFormat.R8G8_SINT: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte); case GalImageFormat.R8G8_SINT: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
@ -168,9 +172,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed); case GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
case GalImageFormat.D24_UNORM_S8_UINT: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); case GalImageFormat.D24_UNORM_S8_UINT: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
case GalImageFormat.D32_SFLOAT: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float); case GalImageFormat.D32_SFLOAT: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
case GalImageFormat.D16_UNORM: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort); case GalImageFormat.D16_UNORM: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
case GalImageFormat.D32_SFLOAT_S8_UINT: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
} }
throw new NotImplementedException(Format.ToString()); throw new NotImplementedException(Format.ToString());

View file

@ -39,11 +39,17 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalImageFormat.R32G32B32A32_UINT: case GalImageFormat.R32G32B32A32_UINT:
return Image.Width * Image.Height * 16; return Image.Width * Image.Height * 16;
case GalImageFormat.R32G32B32_SFLOAT:
case GalImageFormat.R32G32B32_SINT:
case GalImageFormat.R32G32B32_UINT:
return Image.Width * Image.Height * 12;
case GalImageFormat.R16G16B16A16_SFLOAT: case GalImageFormat.R16G16B16A16_SFLOAT:
case GalImageFormat.R16G16B16A16_SINT: case GalImageFormat.R16G16B16A16_SINT:
case GalImageFormat.R16G16B16A16_SNORM: case GalImageFormat.R16G16B16A16_SNORM:
case GalImageFormat.R16G16B16A16_UINT: case GalImageFormat.R16G16B16A16_UINT:
case GalImageFormat.R16G16B16A16_UNORM: case GalImageFormat.R16G16B16A16_UNORM:
case GalImageFormat.D32_SFLOAT_S8_UINT:
return Image.Width * Image.Height * 8; return Image.Width * Image.Height * 8;
case GalImageFormat.A8B8G8R8_SINT_PACK32: case GalImageFormat.A8B8G8R8_SINT_PACK32:

View file

@ -11,9 +11,11 @@ namespace Ryujinx.HLE.Gpu.Texture
switch (Texture.Format) switch (Texture.Format)
{ {
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture); case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
case GalTextureFormat.R32G32B32: return Read12Bpp (Memory, Texture);
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture); case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture); case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R16G16: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture); case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture); case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture); case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
@ -32,6 +34,8 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture); case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture); case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.ZF32_X24S8: return Read8Bpp (Memory, Texture);
case GalTextureFormat.Z16: return Read2Bpp (Memory, Texture);
case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5); case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6); case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
@ -258,6 +262,41 @@ namespace Ryujinx.HLE.Gpu.Texture
return Output; return Output;
} }
private unsafe static byte[] Read12Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 12];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 12);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
long PxLow = CpuMem.ReadInt64(Position + Offset);
int PxHigh = CpuMem.ReadInt32(Position + Offset + 8);
*(long*)(BuffPtr + OutOffs) = PxLow;
*(int*)(BuffPtr + OutOffs + 8) = PxHigh;
OutOffs += 12;
}
}
return Output;
}
private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture) private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
{ {
int Width = Texture.Width; int Width = Texture.Width;