forked from Mirror/Ryujinx
Fix deadlock in mouse input on Avalonia (#3444)
* fix deadlock in mouse input * apply @AcK77 changes
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1 changed files with 11 additions and 8 deletions
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@ -1,3 +1,4 @@
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Threading;
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@ -13,6 +14,7 @@ namespace Ryujinx.Ava.Input
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{
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private Control _widget;
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private bool _isDisposed;
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private Size _size;
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public bool[] PressedButtons { get; }
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@ -29,6 +31,14 @@ namespace Ryujinx.Ava.Input
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_widget.PointerWheelChanged += Parent_ScrollEvent;
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PressedButtons = new bool[(int)MouseButton.Count];
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_size = new Size((int)parent.Bounds.Width, (int)parent.Bounds.Height);
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parent.GetObservable(Control.BoundsProperty).Subscribe(Resized);
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}
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private void Resized(Rect rect)
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{
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_size = new Size((int)rect.Width, (int)rect.Height);
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}
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private void Parent_ScrollEvent(object o, PointerWheelEventArgs args)
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@ -78,14 +88,7 @@ namespace Ryujinx.Ava.Input
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public Size GetClientSize()
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{
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Size size = new();
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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size = new Size((int)_widget.Bounds.Width, (int)_widget.Bounds.Height);
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}).Wait();
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return size;
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return _size;
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}
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public string DriverName => "Avalonia";
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