forked from Mirror/Ryujinx
time: Make sure to initialize the network system clock with a valid system clock (#1259)
This should fix AC:NH events and probably other games.
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1 changed files with 3 additions and 1 deletions
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@ -161,7 +161,9 @@ namespace Ryujinx.HLE.HOS
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{
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{
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TimeSpanType standardNetworkClockSufficientAccuracy = new TimeSpanType((int)standardNetworkClockSufficientAccuracyMinutes * 60000000000);
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TimeSpanType standardNetworkClockSufficientAccuracy = new TimeSpanType((int)standardNetworkClockSufficientAccuracyMinutes * 60000000000);
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TimeServiceManager.Instance.SetupStandardNetworkSystemClock(new SystemClockContext(), standardNetworkClockSufficientAccuracy);
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// The network system clock needs a valid system clock, as such we setup this system clock using the local system clock.
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TimeServiceManager.Instance.StandardLocalSystemClock.GetClockContext(null, out SystemClockContext localSytemClockContext);
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TimeServiceManager.Instance.SetupStandardNetworkSystemClock(localSytemClockContext, standardNetworkClockSufficientAccuracy);
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}
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}
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TimeServiceManager.Instance.SetupStandardUserSystemClock(null, false, SteadyClockTimePoint.GetRandom());
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TimeServiceManager.Instance.SetupStandardUserSystemClock(null, false, SteadyClockTimePoint.GetRandom());
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