forked from Mirror/Ryujinx
[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
fc20d9b925
commit
cebfa54467
25 changed files with 741 additions and 630 deletions
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@ -94,8 +94,8 @@ namespace Ryujinx.Graphics.Texture.Astc
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public int StartBlock { get; set; }
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public int OutputByteOffset { get; set; }
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public int TotalBlockCount => BlockCountX * BlockCountY * ImageSizeZ;
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public int PixelCount => ImageSizeX * ImageSizeY * ImageSizeZ;
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public readonly int TotalBlockCount => BlockCountX * BlockCountY * ImageSizeZ;
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public readonly int PixelCount => ImageSizeX * ImageSizeY * ImageSizeZ;
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}
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public static int QueryDecompressedSize(int sizeX, int sizeY, int sizeZ, int levelCount, int layerCount)
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@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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AstcLevel levelInfo = GetLevelInfo(index);
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WriteDecompressedBlock(decompressedBytes, OutputBuffer.Span.Slice(levelInfo.OutputByteOffset),
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WriteDecompressedBlock(decompressedBytes, OutputBuffer.Span[levelInfo.OutputByteOffset..],
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index - levelInfo.StartBlock, levelInfo);
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}
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@ -171,7 +171,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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for (int i = 0; i < outputPixelsY; i++)
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{
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ReadOnlySpan<byte> blockRow = block.Slice(inputOffset, outputPixelsX * 4);
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Span<byte> outputRow = outputBuffer.Slice(outputOffset);
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Span<byte> outputRow = outputBuffer[outputOffset..];
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blockRow.CopyTo(outputRow);
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inputOffset += BlockSizeX * 4;
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@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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public bool VoidExtentLdr;
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public bool VoidExtentHdr;
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public int GetPackedBitSize()
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public readonly int GetPackedBitSize()
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{
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// How many indices do we have?
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int indices = Height * Width;
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@ -204,7 +204,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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return intEncoded.GetBitLength(indices);
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}
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public int GetNumWeightValues()
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public readonly int GetNumWeightValues()
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{
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int ret = Width * Height;
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@ -230,7 +230,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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{
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byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
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AstcDecoder decoder = new AstcDecoder(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
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AstcDecoder decoder = new(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
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for (int i = 0; i < decoder.TotalBlockCount; i++)
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{
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@ -253,7 +253,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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int levels,
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int layers)
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{
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AstcDecoder decoder = new AstcDecoder(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels, layers);
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AstcDecoder decoder = new(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels, layers);
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for (int i = 0; i < decoder.TotalBlockCount; i++)
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{
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@ -274,7 +274,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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int levels,
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int layers)
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{
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AstcDecoder decoder = new AstcDecoder(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels, layers);
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AstcDecoder decoder = new(data, outputBuffer, blockWidth, blockHeight, width, height, depth, levels, layers);
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// Lazy parallelism
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Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
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@ -295,7 +295,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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{
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byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
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AstcDecoder decoder = new AstcDecoder(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
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AstcDecoder decoder = new(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
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Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
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@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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int blockWidth,
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int blockHeight)
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{
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BitStream128 bitStream = new BitStream128(inputBlock);
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BitStream128 bitStream = new(inputBlock);
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DecodeBlockInfo(ref bitStream, out TexelWeightParams texelParams);
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@ -359,7 +359,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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Span<uint> colorEndpointMode = stackalloc uint[4];
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BitStream128 colorEndpointStream = new BitStream128();
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BitStream128 colorEndpointStream = new();
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// Read extra config data...
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uint baseColorEndpointMode = 0;
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@ -388,10 +388,18 @@ namespace Ryujinx.Graphics.Texture.Astc
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{
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switch (numberPartitions)
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{
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case 2: extraColorEndpointModeBits += 2; break;
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case 3: extraColorEndpointModeBits += 5; break;
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case 4: extraColorEndpointModeBits += 8; break;
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default: Debug.Assert(false); break;
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case 2:
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extraColorEndpointModeBits += 2;
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break;
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case 3:
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extraColorEndpointModeBits += 5;
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break;
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case 4:
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extraColorEndpointModeBits += 8;
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break;
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default:
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Debug.Assert(false);
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break;
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}
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}
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@ -448,7 +456,12 @@ namespace Ryujinx.Graphics.Texture.Astc
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for (int i = 0; i < numberPartitions; i++)
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{
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colorEndpointMode[i] = baseMode;
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if (!(c[i])) colorEndpointMode[i] -= 1;
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if (!(c[i]))
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{
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colorEndpointMode[i] -= 1;
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}
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colorEndpointMode[i] <<= 2;
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colorEndpointMode[i] |= m[i];
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}
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@ -475,7 +488,12 @@ namespace Ryujinx.Graphics.Texture.Astc
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DecodeColorValues(colorValues, ref colorEndpointStream, colorEndpointMode, numberPartitions, colorDataBits);
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EndPointSet endPoints;
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unsafe { _ = &endPoints; } // Skip struct initialization
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unsafe
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{
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// Skip struct initialization
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_ = &endPoints;
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}
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int colorValuesPosition = 0;
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@ -502,19 +520,33 @@ namespace Ryujinx.Graphics.Texture.Astc
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texelWeightData[clearByteStart - 1] &= (byte)((1 << (texelParams.GetPackedBitSize() % 8)) - 1);
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int cLen = 16 - clearByteStart;
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for (int i = clearByteStart; i < clearByteStart + cLen; i++) texelWeightData[i] = 0;
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for (int i = clearByteStart; i < clearByteStart + cLen; i++)
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{
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texelWeightData[i] = 0;
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}
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IntegerSequence texelWeightValues;
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unsafe { _ = &texelWeightValues; } // Skip struct initialization
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unsafe
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{
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// Skip struct initialization
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_ = &texelWeightValues;
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}
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texelWeightValues.Reset();
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BitStream128 weightBitStream = new BitStream128(texelWeightData);
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BitStream128 weightBitStream = new(texelWeightData);
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IntegerEncoded.DecodeIntegerSequence(ref texelWeightValues, ref weightBitStream, texelParams.MaxWeight, texelParams.GetNumWeightValues());
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// Blocks can be at most 12x12, so we can have as many as 144 weights
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Weights weights;
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unsafe { _ = &weights; } // Skip struct initialization
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unsafe
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{
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// Skip struct initialization
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_ = &weights;
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}
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UnquantizeTexelWeights(ref weights, ref texelWeightValues, ref texelParams, blockWidth, blockHeight);
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@ -529,7 +561,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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int partition = Select2dPartition(partitionIndex, i, j, numberPartitions, ((blockHeight * blockWidth) < 32));
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Debug.Assert(partition < numberPartitions);
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AstcPixel pixel = new AstcPixel();
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AstcPixel pixel = new();
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for (int component = 0; component < 4; component++)
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{
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int component0 = endPoints.Get(partition)[0].GetComponent(component);
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@ -579,7 +611,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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{
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if ((uint)index >= Count)
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{
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throw new ArgumentOutOfRangeException();
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throw new ArgumentOutOfRangeException(nameof(index), index, null);
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}
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ref int start = ref Unsafe.Add(ref _start, index * 144);
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@ -632,12 +664,18 @@ namespace Ryujinx.Graphics.Texture.Astc
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byte seed11 = (byte)((rightNum >> 26) & 0xF);
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byte seed12 = (byte)(((rightNum >> 30) | (rightNum << 2)) & 0xF);
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seed01 *= seed01; seed02 *= seed02;
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seed03 *= seed03; seed04 *= seed04;
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seed05 *= seed05; seed06 *= seed06;
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seed07 *= seed07; seed08 *= seed08;
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seed09 *= seed09; seed10 *= seed10;
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seed11 *= seed11; seed12 *= seed12;
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seed01 *= seed01;
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seed02 *= seed02;
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seed03 *= seed03;
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seed04 *= seed04;
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seed05 *= seed05;
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seed06 *= seed06;
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seed07 *= seed07;
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seed08 *= seed08;
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seed09 *= seed09;
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seed10 *= seed10;
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seed11 *= seed11;
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seed12 *= seed12;
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int seedHash1, seedHash2, seedHash3;
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seedHash3 = (seed & 0x10) != 0 ? seedHash1 : seedHash2;
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seed01 >>= seedHash1; seed02 >>= seedHash2; seed03 >>= seedHash1; seed04 >>= seedHash2;
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seed05 >>= seedHash1; seed06 >>= seedHash2; seed07 >>= seedHash1; seed08 >>= seedHash2;
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seed09 >>= seedHash3; seed10 >>= seedHash3; seed11 >>= seedHash3; seed12 >>= seedHash3;
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seed01 >>= seedHash1;
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seed02 >>= seedHash2;
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seed03 >>= seedHash1;
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seed04 >>= seedHash2;
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seed05 >>= seedHash1;
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seed06 >>= seedHash2;
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seed07 >>= seedHash1;
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seed08 >>= seedHash2;
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seed09 >>= seedHash3;
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seed10 >>= seedHash3;
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seed11 >>= seedHash3;
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seed12 >>= seedHash3;
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int a = seed01 * x + seed02 * y + seed11 * z + (rightNum >> 14);
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int b = seed03 * x + seed04 * y + seed12 * z + (rightNum >> 10);
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int c = seed05 * x + seed06 * y + seed09 * z + (rightNum >> 6);
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int d = seed07 * x + seed08 * y + seed10 * z + (rightNum >> 2);
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a &= 0x3F; b &= 0x3F; c &= 0x3F; d &= 0x3F;
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a &= 0x3F;
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b &= 0x3F;
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c &= 0x3F;
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d &= 0x3F;
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if (partitionCount < 4) d = 0;
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if (partitionCount < 3) c = 0;
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if (partitionCount < 4)
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{
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d = 0;
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}
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if (partitionCount < 3)
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{
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c = 0;
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}
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if (a >= b && a >= c && a >= d)
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{
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return 0;
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}
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else if (b >= c && b >= d)
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{
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return 1;
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}
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else if (c >= d)
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{
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return 2;
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}
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if (a >= b && a >= c && a >= d) return 0;
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else if (b >= c && b >= d) return 1;
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else if (c >= d) return 2;
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return 3;
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}
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static int Hash52(uint val)
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{
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val ^= val >> 15; val -= val << 17; val += val << 7; val += val << 4;
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val ^= val >> 5; val += val << 16; val ^= val >> 7; val ^= val >> 3;
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val ^= val << 6; val ^= val >> 17;
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val ^= val >> 15;
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val -= val << 17;
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val += val << 7;
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val += val << 4;
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val ^= val >> 5;
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val += val << 16;
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val ^= val >> 7;
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val ^= val >> 3;
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val ^= val << 6;
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val ^= val >> 17;
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return (int)val;
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}
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@ -692,7 +766,12 @@ namespace Ryujinx.Graphics.Texture.Astc
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{
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int weightIndices = 0;
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Weights unquantized;
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unsafe { _ = &unquantized; } // Skip struct initialization
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unsafe
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{
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// Skip struct initialization
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_ = &unquantized;
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}
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Span<IntegerEncoded> weightsList = weights.List;
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Span<int> unquantized0 = unquantized[0];
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@ -713,7 +792,10 @@ namespace Ryujinx.Graphics.Texture.Astc
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}
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}
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if (++weightIndices >= texelParams.Width * texelParams.Height) break;
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if (++weightIndices >= texelParams.Width * texelParams.Height)
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{
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break;
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}
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}
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// Do infill if necessary (Section C.2.18) ...
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@ -1146,7 +1228,13 @@ namespace Ryujinx.Graphics.Texture.Astc
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// We now have enough to decode our integer sequence.
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IntegerSequence integerEncodedSequence;
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unsafe { _ = &integerEncodedSequence; } // Skip struct initialization
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unsafe
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{
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// Skip struct initialization
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_ = &integerEncodedSequence;
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}
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integerEncodedSequence.Reset();
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IntegerEncoded.DecodeIntegerSequence(ref integerEncodedSequence, ref colorBitStream, range, numberValues);
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@ -1162,9 +1250,9 @@ namespace Ryujinx.Graphics.Texture.Astc
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Debug.Assert(bitLength >= 1);
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int a = 0, b = 0, c = 0, d = 0;
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int b = 0, c = 0, d = 0;
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// A is just the lsb replicated 9 times.
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a = Bits.Replicate(bitValue & 1, 1, 9);
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int a = Bits.Replicate(bitValue & 1, 1, 9);
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switch (intEncoded.GetEncoding())
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{
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@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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Components[index] = (short)value;
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}
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public int Pack()
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public readonly int Pack()
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{
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return A << 24 |
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B << 16 |
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@ -6,7 +6,9 @@ namespace Ryujinx.Graphics.Texture.Astc
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{
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public struct BitStream128
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{
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#pragma warning disable IDE0044 // Make field readonly
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private Buffer16 _data;
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#pragma warning restore IDE0044
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public int BitsLeft { get; set; }
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public BitStream128(Buffer16 data)
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@ -42,7 +44,10 @@ namespace Ryujinx.Graphics.Texture.Astc
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{
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Debug.Assert(bitCount < 32);
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if (bitCount == 0) return;
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if (bitCount == 0)
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{
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return;
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}
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ulong maskedValue = (uint)(value & ((1 << bitCount) - 1));
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|
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@ -29,8 +29,15 @@
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public static int Replicate(int value, int numberBits, int toBit)
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{
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if (numberBits == 0) return 0;
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if (toBit == 0) return 0;
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if (numberBits == 0)
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{
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return 0;
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}
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if (toBit == 0)
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{
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return 0;
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}
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|
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int tempValue = value & ((1 << numberBits) - 1);
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int retValue = tempValue;
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|
@ -60,7 +67,10 @@
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b |= a & 0x80;
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a >>= 1;
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a &= 0x3F;
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if ((a & 0x20) != 0) a -= 0x40;
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if ((a & 0x20) != 0)
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{
|
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a -= 0x40;
|
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}
|
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}
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}
|
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}
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|
|
|
@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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internal struct IntegerEncoded
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{
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internal const int StructSize = 8;
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private static readonly IntegerEncoded[] Encodings;
|
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private static readonly IntegerEncoded[] _encodings;
|
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|
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public enum EIntegerEncoding : byte
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{
|
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|
@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Texture.Astc
|
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Trit
|
||||
}
|
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|
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EIntegerEncoding _encoding;
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readonly EIntegerEncoding _encoding;
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public byte NumberBits { get; private set; }
|
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public byte TritValue { get; private set; }
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public byte QuintValue { get; private set; }
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|
@ -23,11 +23,11 @@ namespace Ryujinx.Graphics.Texture.Astc
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|
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static IntegerEncoded()
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{
|
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Encodings = new IntegerEncoded[0x100];
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_encodings = new IntegerEncoded[0x100];
|
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|
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for (int i = 0; i < Encodings.Length; i++)
|
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for (int i = 0; i < _encodings.Length; i++)
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{
|
||||
Encodings[i] = CreateEncodingCalc(i);
|
||||
_encodings[i] = CreateEncodingCalc(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -40,17 +40,17 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
QuintValue = 0;
|
||||
}
|
||||
|
||||
public bool MatchesEncoding(IntegerEncoded other)
|
||||
public readonly bool MatchesEncoding(IntegerEncoded other)
|
||||
{
|
||||
return _encoding == other._encoding && NumberBits == other.NumberBits;
|
||||
}
|
||||
|
||||
public EIntegerEncoding GetEncoding()
|
||||
public readonly EIntegerEncoding GetEncoding()
|
||||
{
|
||||
return _encoding;
|
||||
}
|
||||
|
||||
public int GetBitLength(int numberVals)
|
||||
public readonly int GetBitLength(int numberVals)
|
||||
{
|
||||
int totalBits = NumberBits * numberVals;
|
||||
if (_encoding == EIntegerEncoding.Trit)
|
||||
|
@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
|
||||
public static IntegerEncoded CreateEncoding(int maxVal)
|
||||
{
|
||||
return Encodings[maxVal];
|
||||
return _encodings[maxVal];
|
||||
}
|
||||
|
||||
private static IntegerEncoded CreateEncodingCalc(int maxVal)
|
||||
|
@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
|
||||
ReadOnlySpan<byte> encodings = GetTritEncoding(encoded);
|
||||
|
||||
IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Trit, numberBitsPerValue);
|
||||
IntegerEncoded intEncoded = new(EIntegerEncoding.Trit, numberBitsPerValue);
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
|
@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Quint, numberBitsPerValue)
|
||||
IntegerEncoded intEncoded = new(EIntegerEncoding.Quint, numberBitsPerValue)
|
||||
{
|
||||
BitValue = m[i],
|
||||
QuintValue = encodings[i]
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
int x2 = x * 4;
|
||||
int bw = Math.Min(4, width - x2);
|
||||
|
||||
DecodeBlock(blocks[y * wInBlocks + x], output64.Slice(y2 * width + x2), bw, bh, width, signed);
|
||||
DecodeBlock(blocks[y * wInBlocks + x], output64[(y2 * width + x2)..], bw, bh, width, signed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
int x2 = x * 4;
|
||||
int bw = Math.Min(4, width - x2);
|
||||
|
||||
DecodeBlock(blocks[y * wInBlocks + x], output32.Slice(y2 * width + x2), bw, bh, width);
|
||||
DecodeBlock(blocks[y * wInBlocks + x], output32[(y2 * width + x2)..], bw, bh, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -177,9 +177,18 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
switch (rotation)
|
||||
{
|
||||
case 1: color.A = color.R; color.R = a; break;
|
||||
case 2: color.A = color.G; color.G = a; break;
|
||||
case 3: color.A = color.B; color.B = a; break;
|
||||
case 1:
|
||||
color.A = color.R;
|
||||
color.R = a;
|
||||
break;
|
||||
case 2:
|
||||
color.A = color.G;
|
||||
color.G = a;
|
||||
break;
|
||||
case 3:
|
||||
color.A = color.B;
|
||||
color.B = a;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -54,10 +54,10 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
if (copyHeight == 4)
|
||||
{
|
||||
outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
|
||||
outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
|
||||
outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
|
||||
outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
|
||||
outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[lineBaseOOffs..]);
|
||||
outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width)..]);
|
||||
outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 2)..]);
|
||||
outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 3)..]);
|
||||
}
|
||||
|
||||
for (int x = 0; x < w; x++)
|
||||
|
@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
}
|
||||
}
|
||||
|
||||
data = data.Slice(8);
|
||||
data = data[8..];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -142,10 +142,10 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
if (copyHeight == 4)
|
||||
{
|
||||
outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
|
||||
outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
|
||||
outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
|
||||
outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
|
||||
outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[lineBaseOOffs..]);
|
||||
outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width)..]);
|
||||
outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 2)..]);
|
||||
outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 3)..]);
|
||||
}
|
||||
|
||||
for (int x = 0; x < w; x++)
|
||||
|
@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
int baseX = x * BlockWidth;
|
||||
int copyWidth = Math.Min(BlockWidth, width - baseX);
|
||||
|
||||
BC23DecodeTileRgb(tile, data.Slice(8));
|
||||
BC23DecodeTileRgb(tile, data[8..]);
|
||||
|
||||
ulong block = BinaryPrimitives.ReadUInt64LittleEndian(data);
|
||||
|
||||
|
@ -179,7 +179,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
}
|
||||
}
|
||||
|
||||
data = data.Slice(16);
|
||||
data = data[16..];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -238,10 +238,10 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
if (copyHeight == 4)
|
||||
{
|
||||
outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
|
||||
outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
|
||||
outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
|
||||
outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
|
||||
outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[lineBaseOOffs..]);
|
||||
outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width)..]);
|
||||
outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 2)..]);
|
||||
outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint[(lineBaseOOffs + width * 3)..]);
|
||||
}
|
||||
|
||||
for (int x = 0; x < w; x++)
|
||||
|
@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
int baseX = x * BlockWidth;
|
||||
int copyWidth = Math.Min(BlockWidth, width - baseX);
|
||||
|
||||
BC23DecodeTileRgb(tile, data.Slice(8));
|
||||
BC23DecodeTileRgb(tile, data[8..]);
|
||||
|
||||
ulong block = BinaryPrimitives.ReadUInt64LittleEndian(data);
|
||||
|
||||
|
@ -276,7 +276,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
}
|
||||
}
|
||||
|
||||
data = data.Slice(16);
|
||||
data = data[16..];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -305,7 +305,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
int alignedWidth = BitUtils.AlignUp(width, 4);
|
||||
|
||||
byte[] output = new byte[size];
|
||||
Span<byte> outputSpan = new Span<byte>(output);
|
||||
Span<byte> outputSpan = new(output);
|
||||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
|
@ -338,10 +338,10 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
if (copyHeight == 4)
|
||||
{
|
||||
outputLine0 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs));
|
||||
outputLine1 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + alignedWidth));
|
||||
outputLine2 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + alignedWidth * 2));
|
||||
outputLine3 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + alignedWidth * 3));
|
||||
outputLine0 = MemoryMarshal.Cast<byte, uint>(outputSpan[lineBaseOOffs..]);
|
||||
outputLine1 = MemoryMarshal.Cast<byte, uint>(outputSpan[(lineBaseOOffs + alignedWidth)..]);
|
||||
outputLine2 = MemoryMarshal.Cast<byte, uint>(outputSpan[(lineBaseOOffs + alignedWidth * 2)..]);
|
||||
outputLine3 = MemoryMarshal.Cast<byte, uint>(outputSpan[(lineBaseOOffs + alignedWidth * 3)..]);
|
||||
}
|
||||
|
||||
for (int x = 0; x < w; x++)
|
||||
|
@ -382,7 +382,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
}
|
||||
}
|
||||
|
||||
data64 = data64.Slice(1);
|
||||
data64 = data64[1..];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -450,10 +450,10 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
if (copyHeight == 4)
|
||||
{
|
||||
outputLine0 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs));
|
||||
outputLine1 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + alignedWidth));
|
||||
outputLine2 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + alignedWidth * 2));
|
||||
outputLine3 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + alignedWidth * 3));
|
||||
outputLine0 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort[lineBaseOOffs..]);
|
||||
outputLine1 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort[(lineBaseOOffs + alignedWidth)..]);
|
||||
outputLine2 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort[(lineBaseOOffs + alignedWidth * 2)..]);
|
||||
outputLine3 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort[(lineBaseOOffs + alignedWidth * 3)..]);
|
||||
}
|
||||
|
||||
for (int x = 0; x < w; x++)
|
||||
|
@ -507,7 +507,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
}
|
||||
}
|
||||
|
||||
data64 = data64.Slice(2);
|
||||
data64 = data64[2..];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -548,7 +548,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC6Decoder.Decode(output.AsSpan().Slice(outputOffset), data.Slice(inputOffset), width, height, signed);
|
||||
BC6Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height, signed);
|
||||
|
||||
inputOffset += w * h * 16;
|
||||
outputOffset += width * height * 8;
|
||||
|
@ -586,7 +586,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC7Decoder.Decode(output.AsSpan().Slice(outputOffset), data.Slice(inputOffset), width, height);
|
||||
BC7Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height);
|
||||
|
||||
inputOffset += w * h * 16;
|
||||
outputOffset += width * height * 4;
|
||||
|
@ -813,7 +813,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
|
||||
uint indices = BinaryPrimitives.ReadUInt32LittleEndian(input.Slice(4));
|
||||
uint indices = BinaryPrimitives.ReadUInt32LittleEndian(input[4..]);
|
||||
|
||||
for (int i = 0; i < BlockWidth * BlockHeight; i++, indices >>= 2)
|
||||
{
|
||||
|
|
|
@ -28,8 +28,6 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
for (int l = 0; l < levels; l++)
|
||||
{
|
||||
int rgba8Size = width * height * depth * layers * 4;
|
||||
|
||||
int w = BitUtils.DivRoundUp(width, BlockWidth);
|
||||
int h = BitUtils.DivRoundUp(height, BlockHeight);
|
||||
|
||||
|
@ -38,8 +36,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC7Encoder.Encode(
|
||||
output.AsMemory().Slice(imageBaseOOffs),
|
||||
data.AsMemory().Slice(imageBaseIOffs),
|
||||
output.AsMemory()[imageBaseOOffs..],
|
||||
data.AsMemory()[imageBaseIOffs..],
|
||||
width,
|
||||
height,
|
||||
EncodeMode.Fast | EncodeMode.Multithreaded);
|
||||
|
|
|
@ -20,19 +20,19 @@ namespace Ryujinx.Graphics.Texture
|
|||
}
|
||||
}
|
||||
|
||||
private int _texBpp;
|
||||
private readonly int _texBpp;
|
||||
|
||||
private int _bhMask;
|
||||
private int _bdMask;
|
||||
private readonly int _bhMask;
|
||||
private readonly int _bdMask;
|
||||
|
||||
private int _bhShift;
|
||||
private int _bdShift;
|
||||
private int _bppShift;
|
||||
private readonly int _bhShift;
|
||||
private readonly int _bdShift;
|
||||
private readonly int _bppShift;
|
||||
|
||||
private int _xShift;
|
||||
private readonly int _xShift;
|
||||
|
||||
private int _robSize;
|
||||
private int _sliceSize;
|
||||
private readonly int _robSize;
|
||||
private readonly int _sliceSize;
|
||||
|
||||
// Variables for built in iteration.
|
||||
private int _yPart;
|
||||
|
|
|
@ -3,9 +3,9 @@
|
|||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 12)]
|
||||
public struct Bpp12Pixel
|
||||
public readonly struct Bpp12Pixel
|
||||
{
|
||||
private ulong _elem1;
|
||||
private uint _elem2;
|
||||
private readonly ulong _elem1;
|
||||
private readonly uint _elem2;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -119,12 +119,12 @@ namespace Ryujinx.Graphics.Texture.Encoders
|
|||
{
|
||||
uint c = tile[i];
|
||||
|
||||
if (!uniqueRGB.Slice(0, uniqueRGBCount).Contains(c & rgbMask))
|
||||
if (!uniqueRGB[..uniqueRGBCount].Contains(c & rgbMask))
|
||||
{
|
||||
uniqueRGB[uniqueRGBCount++] = c & rgbMask;
|
||||
}
|
||||
|
||||
if (!uniqueAlpha.Slice(0, uniqueAlphaCount).Contains(c & alphaMask))
|
||||
if (!uniqueAlpha[..uniqueAlphaCount].Contains(c & alphaMask))
|
||||
{
|
||||
uniqueAlpha[uniqueAlphaCount++] = c & alphaMask;
|
||||
}
|
||||
|
@ -356,7 +356,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
|
|||
|
||||
bool alphaSwapSubset = alphaIndices[0] >= (alphaIndexCount >> 1);
|
||||
|
||||
Block block = new Block();
|
||||
Block block = new();
|
||||
|
||||
int offset = 0;
|
||||
|
||||
|
@ -591,7 +591,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
|
|||
RgbaColor32 e132 = RgbaColor8.FromUInt32(c1).GetColor32();
|
||||
|
||||
palette[0] = e032;
|
||||
palette[palette.Length - 1] = e132;
|
||||
palette[^1] = e132;
|
||||
|
||||
for (int i = 1; i < palette.Length - 1; i++)
|
||||
{
|
||||
|
@ -888,7 +888,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
|
|||
|
||||
int distRange = Math.Max(1, maxDist - minDist);
|
||||
|
||||
RgbaColor32 nV = new RgbaColor32(n);
|
||||
RgbaColor32 nV = new(n);
|
||||
|
||||
int bestErrorSum = int.MaxValue;
|
||||
RgbaColor8 bestE0 = default;
|
||||
|
@ -922,8 +922,8 @@ namespace Ryujinx.Graphics.Texture.Encoders
|
|||
|
||||
for (int start = 0; start < numInterpolatedColors - maxIndex; start++)
|
||||
{
|
||||
RgbaColor32 sumY = new RgbaColor32(0);
|
||||
RgbaColor32 sumXY = new RgbaColor32(0);
|
||||
RgbaColor32 sumY = new(0);
|
||||
RgbaColor32 sumXY = new(0);
|
||||
|
||||
for (int i = 0; i < indices.Length; i++)
|
||||
{
|
||||
|
@ -933,8 +933,8 @@ namespace Ryujinx.Graphics.Texture.Encoders
|
|||
sumXY += new RgbaColor32(start + indices[i]) * y;
|
||||
}
|
||||
|
||||
RgbaColor32 sumXV = new RgbaColor32(sumX);
|
||||
RgbaColor32 sumXXV = new RgbaColor32(sumXX);
|
||||
RgbaColor32 sumXV = new(sumX);
|
||||
RgbaColor32 sumXXV = new(sumXX);
|
||||
RgbaColor32 m = RgbaColor32.DivideGuarded((nV * sumXY - sumXV * sumY) << 6, nV * sumXXV - sumXV * sumXV, 0);
|
||||
RgbaColor32 b = ((sumY << 6) - m * sumXV) / nV;
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
int wAligned = BitUtils.AlignUp(width, alignment);
|
||||
|
||||
BlockLinearLayout layoutConverter = new BlockLinearLayout(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
|
||||
BlockLinearLayout layoutConverter = new(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
|
||||
|
||||
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
|
||||
{
|
||||
|
@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
int wAligned = BitUtils.AlignUp(w, alignment);
|
||||
|
||||
BlockLinearLayout layoutConverter = new BlockLinearLayout(
|
||||
BlockLinearLayout layoutConverter = new(
|
||||
wAligned,
|
||||
h,
|
||||
mipGobBlocksInY,
|
||||
|
@ -301,7 +301,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
int wAligned = BitUtils.AlignUp(width, alignment);
|
||||
|
||||
BlockLinearLayout layoutConverter = new BlockLinearLayout(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
|
||||
BlockLinearLayout layoutConverter = new(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
|
||||
|
||||
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
|
||||
{
|
||||
|
@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
int wAligned = BitUtils.AlignUp(w, alignment);
|
||||
|
||||
BlockLinearLayout layoutConverter = new BlockLinearLayout(
|
||||
BlockLinearLayout layoutConverter = new(
|
||||
wAligned,
|
||||
h,
|
||||
mipGobBlocksInY,
|
||||
|
|
|
@ -7,13 +7,13 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
public class OffsetCalculator
|
||||
{
|
||||
private int _width;
|
||||
private int _height;
|
||||
private int _stride;
|
||||
private bool _isLinear;
|
||||
private int _bytesPerPixel;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
private readonly int _stride;
|
||||
private readonly bool _isLinear;
|
||||
private readonly int _bytesPerPixel;
|
||||
|
||||
private BlockLinearLayout _layoutConverter;
|
||||
private readonly BlockLinearLayout _layoutConverter;
|
||||
|
||||
// Variables for built in iteration.
|
||||
private int _yPart;
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using Ryujinx.Common;
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
|
|
|
@ -8,8 +8,8 @@ namespace Ryujinx.Graphics.Texture.Utils
|
|||
{
|
||||
static class BC67Utils
|
||||
{
|
||||
private static byte[][] _quantizationLut;
|
||||
private static byte[][] _quantizationLutNoPBit;
|
||||
private static readonly byte[][] _quantizationLut;
|
||||
private static readonly byte[][] _quantizationLutNoPBit;
|
||||
|
||||
static BC67Utils()
|
||||
{
|
||||
|
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Texture.Utils
|
|||
}
|
||||
else
|
||||
{
|
||||
RgbaColor8 minColor = new RgbaColor8(255, 255, 255, 255);
|
||||
RgbaColor8 minColor = new(255, 255, 255, 255);
|
||||
RgbaColor8 maxColor = default;
|
||||
|
||||
for (int i = 0; i < tile.Length; i++)
|
||||
|
@ -1176,8 +1176,8 @@ namespace Ryujinx.Graphics.Texture.Utils
|
|||
|
||||
int weight = (((weightIndex << 7) / ((1 << indexBitCount) - 1)) + 1) >> 1;
|
||||
|
||||
RgbaColor32 weightV = new RgbaColor32(weight);
|
||||
RgbaColor32 invWeightV = new RgbaColor32(64 - weight);
|
||||
RgbaColor32 weightV = new(weight);
|
||||
RgbaColor32 invWeightV = new(64 - weight);
|
||||
|
||||
return (color1 * invWeightV + color2 * weightV + new RgbaColor32(32)) >> 6;
|
||||
}
|
||||
|
@ -1197,8 +1197,10 @@ namespace Ryujinx.Graphics.Texture.Utils
|
|||
int colorWeight = BC67Tables.Weights[colorIndexBitCount - 2][colorWeightIndex];
|
||||
int alphaWeight = BC67Tables.Weights[alphaIndexBitCount - 2][alphaWeightIndex];
|
||||
|
||||
RgbaColor32 weightV = new RgbaColor32(colorWeight);
|
||||
weightV.A = alphaWeight;
|
||||
RgbaColor32 weightV = new(colorWeight)
|
||||
{
|
||||
A = alphaWeight
|
||||
};
|
||||
RgbaColor32 invWeightV = new RgbaColor32(64) - weightV;
|
||||
|
||||
return (color1 * invWeightV + color2 * weightV + new RgbaColor32(32)) >> 6;
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Texture.Utils
|
|||
offset += bits;
|
||||
}
|
||||
|
||||
public ulong Decode(ref int offset, int bits)
|
||||
public readonly ulong Decode(ref int offset, int bits)
|
||||
{
|
||||
ulong value;
|
||||
ulong mask = bits == 64 ? ulong.MaxValue : (1UL << bits) - 1;
|
||||
|
|
|
@ -11,25 +11,25 @@ namespace Ryujinx.Graphics.Texture.Utils
|
|||
|
||||
public int R
|
||||
{
|
||||
get => _color.GetElement(0);
|
||||
readonly get => _color.GetElement(0);
|
||||
set => _color = _color.WithElement(0, value);
|
||||
}
|
||||
|
||||
public int G
|
||||
{
|
||||
get => _color.GetElement(1);
|
||||
readonly get => _color.GetElement(1);
|
||||
set => _color = _color.WithElement(1, value);
|
||||
}
|
||||
|
||||
public int B
|
||||
{
|
||||
get => _color.GetElement(2);
|
||||
readonly get => _color.GetElement(2);
|
||||
set => _color = _color.WithElement(2, value);
|
||||
}
|
||||
|
||||
public int A
|
||||
{
|
||||
get => _color.GetElement(3);
|
||||
readonly get => _color.GetElement(3);
|
||||
set => _color = _color.WithElement(3, value);
|
||||
}
|
||||
|
||||
|
@ -180,7 +180,7 @@ namespace Ryujinx.Graphics.Texture.Utils
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public RgbaColor8 GetColor8()
|
||||
public readonly RgbaColor8 GetColor8()
|
||||
{
|
||||
if (Sse41.IsSupported)
|
||||
{
|
||||
|
@ -211,17 +211,17 @@ namespace Ryujinx.Graphics.Texture.Utils
|
|||
return (byte)Math.Clamp(value, 0, 255);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
public readonly override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(R, G, B, A);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
public readonly override bool Equals(object obj)
|
||||
{
|
||||
return obj is RgbaColor32 other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(RgbaColor32 other)
|
||||
public readonly bool Equals(RgbaColor32 other)
|
||||
{
|
||||
return _color.Equals(other._color);
|
||||
}
|
||||
|
|
|
@ -54,22 +54,22 @@ namespace Ryujinx.Graphics.Texture.Utils
|
|||
return Unsafe.As<RgbaColor8, uint>(ref this);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
public readonly override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(R, G, B, A);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
public readonly override bool Equals(object obj)
|
||||
{
|
||||
return obj is RgbaColor8 other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(RgbaColor8 other)
|
||||
public readonly bool Equals(RgbaColor8 other)
|
||||
{
|
||||
return R == other.R && G == other.G && B == other.B && A == other.A;
|
||||
}
|
||||
|
||||
public byte GetComponent(int index)
|
||||
public readonly byte GetComponent(int index)
|
||||
{
|
||||
return index switch
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue