forked from Mirror/Ryujinx
Removed MotionInput Calibration (#4705)
Don't know why this is here. It just seems to set the filter to an identity. Which then quickly returns to where its supposed to be anyways.
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1 changed files with 0 additions and 21 deletions
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@ -12,7 +12,6 @@ namespace Ryujinx.Input
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public Vector3 Rotation { get; set; }
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public Vector3 Rotation { get; set; }
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private readonly MotionSensorFilter _filter;
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private readonly MotionSensorFilter _filter;
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private int _calibrationFrame = 0;
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public MotionInput()
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public MotionInput()
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{
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{
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@ -29,26 +28,6 @@ namespace Ryujinx.Input
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{
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{
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if (TimeStamp != 0)
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if (TimeStamp != 0)
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{
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{
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if (gyro.Length() <= 1f && accel.Length() >= 0.8f && accel.Z >= 0.8f)
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{
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_calibrationFrame++;
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if (_calibrationFrame >= 90)
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{
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gyro = Vector3.Zero;
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Rotation = Vector3.Zero;
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_filter.Reset();
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_calibrationFrame = 0;
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}
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}
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else
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{
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_calibrationFrame = 0;
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}
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Accelerometer = -accel;
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Accelerometer = -accel;
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if (gyro.Length() < deadzone)
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if (gyro.Length() < deadzone)
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