Commit graph

  • 1f983d981e fix DockedMode variable delete unneeded spaces Unknown 2018-08-11 15:31:34 +0200
  • 8482e16dcc
    Merge pull request #304 from emmauss/listdisplays emmauss 2018-08-11 15:32:56 +0300
  • 402a143ae1
    fix dock mode style issues emmauss 2018-08-11 12:24:55 +0000
  • 1fd4311e12 Add the ability to set or not docked mode via config file (#227) greggameplayer 2018-08-11 14:12:28 +0200
  • 02a6fdcd13 Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334) LDj3SNuD 2018-08-10 19:27:15 +0200
  • 267af1f0f7
    Fix load/store exclusive/atomic pairwise instructions (#337) gdkchan 2018-08-10 01:14:27 -0300
  • 25dd5f4238 Low level graphics API prerequisites (#319) ReinUsesLisp 2018-08-10 01:09:40 -0300
  • 652238f526 Add SetScreenShotImageOrientation (#310) greggameplayer 2018-08-08 08:00:54 +0200
  • 0cec4cbee5
    Fix race condition on IdDictionary (#333) gdkchan 2018-08-07 23:32:24 -0300
  • 827752ec07 Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332) Darabat 2018-08-06 22:26:19 -0300
  • 3cf1b6cf77 Fix silly copy/paste error on float variant of the FMINNM instruction gdkchan 2018-08-05 18:56:30 -0300
  • 221270db90
    More accurate impl of FMINNM/FMAXNM, add vector variants (#296) gdkchan 2018-08-05 02:54:21 -0300
  • eeb626947e Implement Shared Fonts (#215) Thomas Guillemard 2018-08-04 23:38:49 +0200
  • 5f34353dce Add SQADD, UQADD, SQSUB, UQSUB, SUQADD, USQADD, SQABS, SQNEG (Scalar, Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. (#314) LDj3SNuD 2018-08-04 21:58:54 +0200
  • fa70629fab
    Fix for integer vertex attributes and iset bf flag (#323) gdkchan 2018-08-03 13:54:34 -0300
  • c68bca5396 Use the more specific NotImplementedException type instead of just Exception (#322) AboodMadridista 2018-08-03 08:58:48 +0800
  • a9a2c0c2f5 moved metadata to process emmaus 2018-08-02 20:14:49 +0000
  • d137405e94
    Merge pull request #298 from Cyuubi/npdm emmauss 2018-08-02 22:59:14 +0300
  • b92189cb71 Sleep OpenAL thread (#313) ReinUsesLisp 2018-08-01 00:48:49 -0300
  • ce96a45685 Implement A2B10G10R10 TextureFormat (#248) greggameplayer 2018-07-29 06:41:02 +0200
  • e07b0265c6 Add 5.0.0 IPCs (#300) Starlet 2018-07-29 00:40:02 -0400
  • 3208173620 Cache changes (#302) ReinUsesLisp 2018-07-29 01:39:15 -0300
  • fdda67d476
    Some fix to IRequest on NIFM, support sending objects to services (#294) gdkchan 2018-07-29 01:36:29 -0300
  • 7a308d9e73 Window related changes (#308) ReinUsesLisp 2018-07-29 01:35:36 -0300
  • 51605fafc0 Avoid calling buffer binding when shader didn't change (#295) ReinUsesLisp 2018-07-26 13:49:29 -0300
  • 39d36145ba update encoding for branch instruction (#305) Arthur Chen 2018-07-27 00:46:05 +0800
  • 4a3ed0cec7 implemented ListDisplays emmaus 2018-07-24 21:38:44 +0000
  • 1344a47c77 Blit framebuffer without shaders (#229) ReinUsesLisp 2018-07-23 11:21:05 -0300
  • ed29982f9b Link BCAT:U & BCAT:A & BCAT:M & BCAT:S (#257) greggameplayer 2018-07-23 16:20:16 +0200
  • ed075ae3cd
    Update ITimeZoneService.cs Ac_K 2018-07-22 19:38:29 +0000
  • 4b8a65fd84 Add Npdm parsing into Ryujinx.HLE Starlet 2018-07-20 17:53:06 -0400
  • 241b46540d Stub AppletOE UnlockExit (#279) Rygnus 2018-07-20 00:27:50 +0100
  • 5fe0bc584b Send data to OpenGL host without client-side copies (#285) ReinUsesLisp 2018-07-19 16:02:51 -0300
  • 45bb24dbae
    fix extra space emmauss 2018-07-19 18:53:49 +0000
  • c9fc52edb6 Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose (#293) Thomas Guillemard 2018-07-19 20:44:52 +0200
  • 8b67297711
    Added appveyor configuration file (#277) emmauss 2018-07-19 20:49:34 +0300
  • ee064a2fb8 .gitignore: ignore autogenerated launchSettings.json (#292) mailwl 2018-07-19 19:45:50 +0300
  • cd203e98f2 Implement Geometry shaders (#280) ReinUsesLisp 2018-07-19 02:33:27 -0300
  • bdb6cbb435 AOpCodeTable: Speed up instruction decoding (#284) Merry 2018-07-19 06:32:37 +0100
  • 60f2198a1e
    Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) gdkchan 2018-07-19 02:30:21 -0300
  • 8b685b12f0 Implement SvcWaitForAddress 0x34 (#289) Ac_K 2018-07-19 06:03:53 +0200
  • 6a69001aa2
    Update IGeneralService.cs Ac_K 2018-07-19 03:10:51 +0200
  • 2795af038d Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() (#271) simonmkwii-dev 2018-07-19 11:06:45 +1000
  • fa5545aab8 Implement Ssubw_V and Usubw_V instructions. (#287) LDj3SNuD 2018-07-19 02:06:28 +0200
  • 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) greggameplayer 2018-07-19 01:26:28 +0200
  • 0a13900bc9 Implement Z24S8 TextureFormat (#247) greggameplayer 2018-07-19 01:19:37 +0200
  • 2236f4b2c3 Implement IFileSystem:CleanDirectoryRecursively (#283) emmauss 2018-07-18 22:05:17 +0300
  • 98223b0e7d Fix wrong assignment and allow null FilePaths on Executable gdkchan 2018-07-17 17:28:41 -0300
  • 571848536b Implement some shader instructions (#252) ReinUsesLisp 2018-07-17 16:50:00 -0300
  • c2c765b30f hbabi: Implement argv (#272) Thomas Guillemard 2018-07-17 21:14:27 +0200
  • 5d698a7d8d
    Fix LDXP/LDAXP when Rt == Rn (#274) gdkchan 2018-07-16 15:57:15 -0300
  • e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) greggameplayer 2018-07-16 20:09:34 +0200
  • 3e13b40b35 Add config key to dump shaders in local directory (#265) ReinUsesLisp 2018-07-15 19:37:27 -0300
  • 063fae50fe Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. (#268) LDj3SNuD 2018-07-15 05:53:26 +0200
  • 50b706e2ba Fix RevMagic on audren gdkchan 2018-07-15 00:42:59 -0300
  • a48ed788bf Remove outdated comment gdkchan 2018-07-15 00:37:30 -0300
  • 8652dbb57c Small nit on GetAudioRendererWorkBufferSize gdkchan 2018-07-15 00:34:12 -0300
  • 21e590c3ab
    Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261) gdkchan 2018-07-15 00:04:46 -0300
  • 98c6ceede5
    Audio Renderer improvements (#210) gdkchan 2018-07-14 23:57:41 -0300
  • be31f5b46d Improve CountLeadingZeros() algorithm, nits. (#219) LDj3SNuD 2018-07-14 20:07:44 +0200
  • fc12fca962
    Allow using ulong max value as yield (#263) gdkchan 2018-07-14 13:53:44 -0300
  • 514218ab98
    Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225) gdkchan 2018-07-14 13:13:02 -0300
  • 2f37583ab3
    Some small shader related fixes (#258) gdkchan 2018-07-14 13:08:39 -0300
  • 494f8f0248 Implement CSRNG (Cryptographically Secure Random Bytes) (#216) Starlet 2018-07-13 16:36:57 -0500
  • 37bf02f057 TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250) Thomas Guillemard 2018-07-13 23:35:19 +0200
  • 3b00333b0c Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249) greggameplayer 2018-07-13 02:27:59 +0200
  • b233ae964f AInstEmitSimdCvt: Half-precision to single-precision conversion (#235) Merry 2018-07-12 19:51:02 +0100
  • cd18ab29df Loop GLScreen with custom method (#244) ReinUsesLisp 2018-07-12 14:03:52 -0300
  • 37071285bc NvGetConfig with production/non production swapping (#243) David 2018-07-12 11:41:35 +1000
  • 09c53fe06f
    Update README.md Ac_K 2018-07-12 00:08:20 +0200
  • 1968386808
    Add locking methods to the ogl resource cache (#238) gdkchan 2018-07-09 23:01:59 -0300
  • 791fe70810
    Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240) gdkchan 2018-07-09 22:49:07 -0300
  • 0a36bfbf92
    Fix ZIP/UZP/TRN instructions when Rd == Rn || Rd == Rm (#239) gdkchan 2018-07-09 22:48:28 -0300
  • 095db47e13
    Query multiple pages at once with GetWriteWatch (#222) gdkchan 2018-07-08 16:55:15 -0300
  • 0f8f40486d ChocolArm64: More accurate implementation of Frecpe & Frecps (#228) Merry 2018-07-08 20:54:47 +0100
  • 6479c3e484 Implement GPU primitive restart (#221) ReinUsesLisp 2018-07-08 13:14:35 -0300
  • dc04b5465f
    Improvements to IAudioOutManager (#232) gdkchan 2018-07-08 12:42:10 -0300
  • af1516a146 ASoftFloat: Fix InvSqrtEstimate for negative values (#233) Merry 2018-07-08 16:41:46 +0100
  • 0bec547b9d Disable front facing and face culling to avoid regression (#226) ReinUsesLisp 2018-07-06 23:40:12 -0300
  • 97ca974213 Implement some GPU features (#209) ReinUsesLisp 2018-07-05 15:47:29 -0300
  • c99b2884e4
    Remove broken adds/cmn with condition check optimization (#218) gdkchan 2018-07-03 21:54:05 -0300
  • c206239d28 Fix formatting on ISettingsServer gdkchan 2018-07-03 21:45:12 -0300
  • 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) ReinUsesLisp 2018-07-03 20:06:13 -0300
  • 741773910d
    Add SMAXP, SMINP, UMAX, UMAXP, UMIN and UMINP cpu instructions (#200) gdkchan 2018-07-03 03:31:48 -0300
  • c228cf320d Add Rbit_V instruction. Add 8 tests (Rbit_V; Rev16_V, Rev32_V, Rev64_V). Improve CountSetBits8() algorithm. (#212) LDj3SNuD 2018-07-03 08:31:16 +0200
  • d24ea0d51b Add Controller Support (#196) John Clemis 2018-07-02 17:08:54 -0500
  • 0c96e22d40 Some things for time:* (#211) Thomas Guillemard 2018-07-02 02:03:05 +0200
  • e913d56fdc Implement GetReleasedAudioOutBufferAuto properly (#206) Lordmau5 2018-06-30 17:53:04 +0200
  • 2f25b34941 Add linux-x64 to RID property to make tests works on linux (#205) Thomas Guillemard 2018-06-30 17:43:04 +0200
  • 53934e8872 Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, Uabdl_V. Add 16 tests. (#204) LDj3SNuD 2018-06-30 17:40:41 +0200
  • edfd4bc860 Explicit GLSL "position" attribute location (#199) ReinUsesLisp 2018-06-28 22:01:58 -0300
  • 4c7c21634e
    Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU (#193) gdkchan 2018-06-28 20:52:32 -0300
  • bc26aa558a
    Add support for the FMLA (by element/scalar) instruction (#187) gdkchan 2018-06-28 20:51:38 -0300
  • 3e81421b2f
    Add support for vertex base on indexed draws, fix index buffer first (untested) (#197) gdkchan 2018-06-28 20:48:18 -0300
  • 3262fd13da add the forgotten mm:u link (#190) greggameplayer 2018-06-28 23:32:07 +0200
  • 22f138628b Somewhat better ClearBuffers implementation gdkchan 2018-06-28 00:11:49 -0300
  • e6eeb6f09f
    Add support for Vertex Program A and other small shader improvements (#192) gdkchan 2018-06-27 23:55:08 -0300
  • 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) gdkchan 2018-06-27 01:32:28 -0300
  • af5f059d4e Fix GL.CreateBuffers -> GL.GenBuffers (#189) ReinUsesLisp 2018-06-26 02:30:46 -0300
  • 09dfefed1f Implementation of UBOs instead of uniform constant arrays (#186) ReinUsesLisp 2018-06-26 02:10:54 -0300