forked from Mirror/Ryujinx
fb1d9493a3
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Apply previous refactorings to the merged code
30 lines
No EOL
698 B
C#
30 lines
No EOL
698 B
C#
using System.Collections.Generic;
|
|
using System.IO;
|
|
|
|
namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
|
|
{
|
|
public class NodeArray : BaseNode
|
|
{
|
|
public List<BaseNode> Nodes { get; protected set; }
|
|
|
|
public NodeArray(List<BaseNode> nodes) : base(NodeType.NodeArray)
|
|
{
|
|
Nodes = nodes;
|
|
}
|
|
|
|
public NodeArray(List<BaseNode> nodes, NodeType type) : base(type)
|
|
{
|
|
Nodes = nodes;
|
|
}
|
|
|
|
public override bool IsArray()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public override void PrintLeft(TextWriter writer)
|
|
{
|
|
writer.Write(string.Join<BaseNode>(", ", Nodes.ToArray()));
|
|
}
|
|
}
|
|
} |