forked from Mirror/Ryujinx
801b71a128
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address dotnet format CA1816 warnings * Fix new dotnet-format issues after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Remove redundant code * Rename generics * Address review feedback * Remove SetOrigin
98 lines
2.2 KiB
C#
98 lines
2.2 KiB
C#
using Silk.NET.Vulkan;
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using System;
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using System.Threading;
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namespace Ryujinx.Graphics.Vulkan
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{
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class FenceHolder : IDisposable
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{
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private readonly Vk _api;
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private readonly Device _device;
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private Fence _fence;
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private int _referenceCount;
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private bool _disposed;
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public unsafe FenceHolder(Vk api, Device device)
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{
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_api = api;
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_device = device;
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var fenceCreateInfo = new FenceCreateInfo
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{
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SType = StructureType.FenceCreateInfo,
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};
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api.CreateFence(device, in fenceCreateInfo, null, out _fence).ThrowOnError();
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_referenceCount = 1;
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}
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public Fence GetUnsafe()
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{
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return _fence;
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}
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public bool TryGet(out Fence fence)
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{
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int lastValue;
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do
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{
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lastValue = _referenceCount;
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if (lastValue == 0)
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{
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fence = default;
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return false;
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}
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}
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while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
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fence = _fence;
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return true;
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}
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public Fence Get()
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{
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Interlocked.Increment(ref _referenceCount);
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return _fence;
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}
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public void Put()
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{
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if (Interlocked.Decrement(ref _referenceCount) == 0)
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{
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_api.DestroyFence(_device, _fence, Span<AllocationCallbacks>.Empty);
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_fence = default;
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}
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}
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public void Wait()
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{
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Span<Fence> fences = stackalloc Fence[]
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{
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_fence,
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};
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FenceHelper.WaitAllIndefinitely(_api, _device, fences);
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}
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public bool IsSignaled()
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{
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Span<Fence> fences = stackalloc Fence[]
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{
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_fence,
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};
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return FenceHelper.AllSignaled(_api, _device, fences);
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}
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public void Dispose()
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{
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if (!_disposed)
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{
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Put();
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_disposed = true;
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}
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}
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}
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}
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