forked from Mirror/Ryujinx
11 lines
No EOL
260 B
GLSL
11 lines
No EOL
260 B
GLSL
#version 450 core
|
|
|
|
layout (binding = 0, set = 2) uniform sampler2DMS tex;
|
|
|
|
layout (location = 0) in vec2 tex_coord;
|
|
layout (location = 0) out vec4 colour;
|
|
|
|
void main()
|
|
{
|
|
colour = texelFetch(tex, ivec2(tex_coord * vec2(textureSize(tex).xy)), gl_SampleID);
|
|
} |