Ryujinx/src/Ryujinx.Graphics.Vulkan/Shaders/DepthBlitMsFragmentShaderSource.frag
2023-04-27 23:51:14 +02:00

10 lines
No EOL
244 B
GLSL

#version 450 core
layout (binding = 0, set = 2) uniform sampler2DMS texDepth;
layout (location = 0) in vec2 tex_coord;
void main()
{
gl_FragDepth = texelFetch(texDepth, ivec2(tex_coord * vec2(textureSize(texDepth).xy)), gl_SampleID).r;
}