forked from Mirror/Ryujinx
c1b7340023
* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization |
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.. | ||
Diagnostics/Demangler | ||
Font | ||
Ipc | ||
Kernel | ||
Services | ||
SystemState | ||
ErrorCode.cs | ||
ErrorModule.cs | ||
GlobalStateTable.cs | ||
Homebrew.cs | ||
Horizon.cs | ||
IdDictionary.cs | ||
Process.cs | ||
ServiceCtx.cs |