forked from Mirror/Ryujinx
827752ec07
* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. * aligning code * step back * Redoing changes * Redoing changes * Redoing changes and avoiding concatenations * redoing changes |
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Gal | ||
GraphicsConfig.cs | ||
Ryujinx.Graphics.csproj |