..
Effects
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MoltenVK
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Queries
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Shaders
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
Auto.cs
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AutoFlushCounter.cs
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BackgroundResources.cs
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BitMap.cs
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BufferAllocationType.cs
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BufferHolder.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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BufferManager.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
BufferState.cs
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BufferUsageBitmap.cs
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CacheByRange.cs
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CommandBufferPool.cs
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CommandBufferScoped.cs
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Constants.cs
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DescriptorSetCollection.cs
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DescriptorSetManager.cs
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DescriptorSetUpdater.cs
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DisposableBuffer.cs
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DisposableBufferView.cs
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DisposableFramebuffer.cs
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DisposableImage.cs
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DisposableImageView.cs
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DisposableMemory.cs
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DisposablePipeline.cs
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DisposableRenderPass.cs
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DisposableSampler.cs
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EnumConversion.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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FenceHelper.cs
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FenceHolder.cs
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FormatCapabilities.cs
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FormatConverter.cs
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FormatTable.cs
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FramebufferParams.cs
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HardwareCapabilities.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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HashTableSlim.cs
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HelperShader.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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HostMemoryAllocator.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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IdList.cs
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IndexBufferPattern.cs
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IndexBufferState.cs
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MemoryAllocation.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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MemoryAllocator.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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MemoryAllocatorBlockList.cs
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MultiFenceHolder.cs
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NativeArray.cs
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PersistentFlushBuffer.cs
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PipelineBase.cs
Vulkan: Batch vertex buffer updates ( #4843 )
2023-05-08 10:59:26 +02:00
PipelineConverter.cs
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PipelineDynamicState.cs
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PipelineFull.cs
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PipelineHelperShader.cs
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PipelineLayoutCache.cs
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PipelineLayoutCacheEntry.cs
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PipelineLayoutFactory.cs
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PipelineState.cs
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PipelineUid.cs
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Ryujinx.Graphics.Vulkan.csproj
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SamplerHolder.cs
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SemaphoreHolder.cs
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Shader.cs
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ShaderCollection.cs
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SpecInfo.cs
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StagingBuffer.cs
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SyncManager.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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TextureBuffer.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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TextureCopy.cs
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TextureStorage.cs
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TextureView.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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Vendor.cs
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VertexBufferState.cs
Vulkan: Batch vertex buffer updates ( #4843 )
2023-05-08 10:59:26 +02:00
VertexBufferUpdater.cs
Vulkan: Batch vertex buffer updates ( #4843 )
2023-05-08 10:59:26 +02:00
VulkanConfiguration.cs
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VulkanDebugMessenger.cs
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VulkanException.cs
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VulkanInitialization.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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VulkanInstance.cs
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VulkanPhysicalDevice.cs
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VulkanRenderer.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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Window.cs
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WindowBase.cs
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