forked from Mirror/Ryujinx
02714a1291
* Add source generator for locale keys * use locale keys in Ui subdir
80 lines
No EOL
1.9 KiB
C#
80 lines
No EOL
1.9 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Avalonia.Threading;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Windows;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Applet
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{
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internal partial class ErrorAppletWindow : StyleableWindow
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{
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private readonly Window _owner;
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private object _buttonResponse;
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public ErrorAppletWindow(Window owner, string[] buttons, string message)
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{
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_owner = owner;
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Message = message;
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DataContext = this;
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InitializeComponent();
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#if DEBUG
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this.AttachDevTools();
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#endif
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int responseId = 0;
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if (buttons != null)
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{
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foreach (string buttonText in buttons)
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{
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AddButton(buttonText, responseId);
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responseId++;
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}
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}
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else
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{
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AddButton(LocaleManager.Instance[LocaleKeys.InputDialogOk], 0);
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}
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}
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public ErrorAppletWindow()
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{
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DataContext = this;
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InitializeComponent();
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#if DEBUG
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this.AttachDevTools();
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#endif
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}
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public string Message { get; set; }
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private void AddButton(string label, object tag)
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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Button button = new() { Content = label, Tag = tag };
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button.Click += Button_Click;
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ButtonStack.Children.Add(button);
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});
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}
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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if (sender is Button button)
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{
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_buttonResponse = button.Tag;
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}
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Close();
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}
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public async Task<object> Run()
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{
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await ShowDialog(_owner);
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return _buttonResponse;
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}
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}
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} |