Ryujinx/src/Ryujinx.HLE/Switch.cs
TSRBerry 326749498b
[Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
2023-07-16 19:31:14 +02:00

159 lines
5.2 KiB
C#

using Ryujinx.Audio.Backends.CompatLayer;
using Ryujinx.Audio.Integration;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Apm;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.HLE.Ui;
using Ryujinx.Memory;
using System;
namespace Ryujinx.HLE
{
public class Switch : IDisposable
{
public HLEConfiguration Configuration { get; }
public IHardwareDeviceDriver AudioDeviceDriver { get; }
public MemoryBlock Memory { get; }
public GpuContext Gpu { get; }
public VirtualFileSystem FileSystem { get; }
public HOS.Horizon System { get; }
public ProcessLoader Processes { get; }
public PerformanceStatistics Statistics { get; }
public Hid Hid { get; }
public TamperMachine TamperMachine { get; }
public IHostUiHandler UiHandler { get; }
public bool EnableDeviceVsync { get; set; } = true;
public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
public Switch(HLEConfiguration configuration)
{
ArgumentNullException.ThrowIfNull(configuration.GpuRenderer);
ArgumentNullException.ThrowIfNull(configuration.AudioDeviceDriver);
ArgumentNullException.ThrowIfNull(configuration.UserChannelPersistence);
Configuration = configuration;
FileSystem = Configuration.VirtualFileSystem;
UiHandler = Configuration.HostUiHandler;
MemoryAllocationFlags memoryAllocationFlags = configuration.MemoryManagerMode == MemoryManagerMode.SoftwarePageTable
? MemoryAllocationFlags.Reserve
: MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable;
#pragma warning disable IDE0055 // Disable formatting
AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver);
Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
Gpu = new GpuContext(Configuration.GpuRenderer);
System = new HOS.Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidStorage);
Processes = new ProcessLoader(this);
TamperMachine = new TamperMachine();
System.State.SetLanguage(Configuration.SystemLanguage);
System.State.SetRegion(Configuration.Region);
EnableDeviceVsync = Configuration.EnableVsync;
System.State.DockedMode = Configuration.EnableDockedMode;
System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
System.EnablePtc = Configuration.EnablePtc;
System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
#pragma warning restore IDE0055
}
public bool LoadCart(string exeFsDir, string romFsFile = null)
{
return Processes.LoadUnpackedNca(exeFsDir, romFsFile);
}
public bool LoadXci(string xciFile)
{
return Processes.LoadXci(xciFile);
}
public bool LoadNca(string ncaFile)
{
return Processes.LoadNca(ncaFile);
}
public bool LoadNsp(string nspFile)
{
return Processes.LoadNsp(nspFile);
}
public bool LoadProgram(string fileName)
{
return Processes.LoadNxo(fileName);
}
public bool WaitFifo()
{
return Gpu.GPFifo.WaitForCommands();
}
public void ProcessFrame()
{
Gpu.ProcessShaderCacheQueue();
Gpu.Renderer.PreFrame();
Gpu.GPFifo.DispatchCalls();
}
public bool ConsumeFrameAvailable()
{
return Gpu.Window.ConsumeFrameAvailable();
}
public void PresentFrame(Action swapBuffersCallback)
{
Gpu.Window.Present(swapBuffersCallback);
}
public void SetVolume(float volume)
{
System.SetVolume(Math.Clamp(volume, 0, 1));
}
public float GetVolume()
{
return System.GetVolume();
}
public void EnableCheats()
{
ModLoader.EnableCheats(Processes.ActiveApplication.ProgramId, TamperMachine);
}
public bool IsAudioMuted()
{
return System.GetVolume() == 0;
}
public void DisposeGpu()
{
Gpu.Dispose();
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
System.Dispose();
AudioDeviceDriver.Dispose();
FileSystem.Dispose();
Memory.Dispose();
}
}
}
}