forked from Mirror/Ryujinx
326749498b
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
159 lines
5.2 KiB
C#
159 lines
5.2 KiB
C#
using Ryujinx.Audio.Backends.CompatLayer;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Apm;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.HLE.Loaders.Processes;
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using Ryujinx.HLE.Ui;
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using Ryujinx.Memory;
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using System;
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namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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public HLEConfiguration Configuration { get; }
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public IHardwareDeviceDriver AudioDeviceDriver { get; }
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public MemoryBlock Memory { get; }
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public GpuContext Gpu { get; }
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public VirtualFileSystem FileSystem { get; }
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public HOS.Horizon System { get; }
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public ProcessLoader Processes { get; }
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public PerformanceStatistics Statistics { get; }
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public Hid Hid { get; }
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public TamperMachine TamperMachine { get; }
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public IHostUiHandler UiHandler { get; }
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public bool EnableDeviceVsync { get; set; } = true;
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public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
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public Switch(HLEConfiguration configuration)
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{
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ArgumentNullException.ThrowIfNull(configuration.GpuRenderer);
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ArgumentNullException.ThrowIfNull(configuration.AudioDeviceDriver);
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ArgumentNullException.ThrowIfNull(configuration.UserChannelPersistence);
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Configuration = configuration;
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FileSystem = Configuration.VirtualFileSystem;
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UiHandler = Configuration.HostUiHandler;
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MemoryAllocationFlags memoryAllocationFlags = configuration.MemoryManagerMode == MemoryManagerMode.SoftwarePageTable
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? MemoryAllocationFlags.Reserve
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: MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable;
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#pragma warning disable IDE0055 // Disable formatting
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AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver);
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Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
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Gpu = new GpuContext(Configuration.GpuRenderer);
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System = new HOS.Horizon(this);
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Statistics = new PerformanceStatistics();
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Hid = new Hid(this, System.HidStorage);
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Processes = new ProcessLoader(this);
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TamperMachine = new TamperMachine();
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System.State.SetLanguage(Configuration.SystemLanguage);
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System.State.SetRegion(Configuration.Region);
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EnableDeviceVsync = Configuration.EnableVsync;
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System.State.DockedMode = Configuration.EnableDockedMode;
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System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
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System.EnablePtc = Configuration.EnablePtc;
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System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
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System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
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#pragma warning restore IDE0055
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}
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public bool LoadCart(string exeFsDir, string romFsFile = null)
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{
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return Processes.LoadUnpackedNca(exeFsDir, romFsFile);
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}
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public bool LoadXci(string xciFile)
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{
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return Processes.LoadXci(xciFile);
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}
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public bool LoadNca(string ncaFile)
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{
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return Processes.LoadNca(ncaFile);
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}
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public bool LoadNsp(string nspFile)
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{
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return Processes.LoadNsp(nspFile);
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}
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public bool LoadProgram(string fileName)
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{
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return Processes.LoadNxo(fileName);
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}
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public bool WaitFifo()
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{
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return Gpu.GPFifo.WaitForCommands();
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}
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public void ProcessFrame()
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{
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Gpu.ProcessShaderCacheQueue();
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Gpu.Renderer.PreFrame();
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Gpu.GPFifo.DispatchCalls();
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}
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public bool ConsumeFrameAvailable()
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{
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return Gpu.Window.ConsumeFrameAvailable();
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}
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public void PresentFrame(Action swapBuffersCallback)
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{
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Gpu.Window.Present(swapBuffersCallback);
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}
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public void SetVolume(float volume)
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{
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System.SetVolume(Math.Clamp(volume, 0, 1));
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}
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public float GetVolume()
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{
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return System.GetVolume();
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}
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public void EnableCheats()
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{
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ModLoader.EnableCheats(Processes.ActiveApplication.ProgramId, TamperMachine);
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}
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public bool IsAudioMuted()
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{
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return System.GetVolume() == 0;
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}
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public void DisposeGpu()
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{
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Gpu.Dispose();
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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System.Dispose();
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AudioDeviceDriver.Dispose();
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FileSystem.Dispose();
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Memory.Dispose();
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}
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}
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}
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}
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