Ryujinx/Ryujinx.Graphics.GAL
gdkchan c532118d94
Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

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Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
..
Multithreading
AddressMode.cs
AdvancedBlendDescriptor.cs
AdvancedBlendOp.cs
AdvancedBlendOverlap.cs
AntiAliasing.cs
BlendDescriptor.cs
BlendFactor.cs
BlendOp.cs
BufferAssignment.cs
BufferHandle.cs
BufferRange.cs
Capabilities.cs
ColorF.cs
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthTestDescriptor.cs
DeviceInfo.cs
Extents2D.cs
Extents2DF.cs
Face.cs
Format.cs
FrontFace.cs
HardwareInfo.cs
ICounterEvent.cs
ImageCrop.cs
IndexType.cs
IPipeline.cs
IProgram.cs
IRenderer.cs
ISampler.cs
ITexture.cs
IWindow.cs
LogicalOp.cs
MagFilter.cs
MinFilter.cs
MultisampleDescriptor.cs
Origin.cs
PinnedSpan.cs
PolygonMode.cs
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
ProgramPipelineState.cs
Rectangle.cs
Ryujinx.Graphics.GAL.csproj
SamplerCreateInfo.cs
ScreenCaptureImageInfo.cs
ShaderBindings.cs
ShaderInfo.cs
ShaderSource.cs
StencilOp.cs
StencilTestDescriptor.cs
SupportBufferUpdater.cs
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs
TextureReleaseCallback.cs
UpscaleType.cs
VertexAttribDescriptor.cs
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs