forked from Mirror/Ryujinx
c2c765b30f
This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible to load libnx's "romfs" files. This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
104 lines
No EOL
2.3 KiB
C#
104 lines
No EOL
2.3 KiB
C#
using Ryujinx.Audio;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.Gpu;
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using Ryujinx.HLE.Input;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle;
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using Ryujinx.HLE.Settings;
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using System;
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namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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internal IAalOutput AudioOut { get; private set; }
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public Logger Log { get; private set; }
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internal NvGpu Gpu { get; private set; }
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internal VirtualFileSystem VFs { get; private set; }
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public Horizon Os { get; private set; }
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public SystemSettings Settings { get; private set; }
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public PerformanceStatistics Statistics { get; private set; }
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public Hid Hid { get; private set; }
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public event EventHandler Finish;
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public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
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{
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if (Renderer == null)
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{
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throw new ArgumentNullException(nameof(Renderer));
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}
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if (AudioOut == null)
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{
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throw new ArgumentNullException(nameof(AudioOut));
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}
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this.AudioOut = AudioOut;
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Log = new Logger();
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Gpu = new NvGpu(Renderer);
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VFs = new VirtualFileSystem();
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Os = new Horizon(this);
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Settings = new SystemSettings();
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Statistics = new PerformanceStatistics();
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Hid = new Hid(Log);
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Os.HidSharedMem.MemoryMapped += Hid.ShMemMap;
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Os.HidSharedMem.MemoryUnmapped += Hid.ShMemUnmap;
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}
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public void LoadCart(string ExeFsDir, string RomFsFile = null)
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{
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Os.LoadCart(ExeFsDir, RomFsFile);
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}
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public void LoadProgram(string FileName)
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{
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Os.LoadProgram(FileName);
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}
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public bool WaitFifo()
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{
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return Gpu.Fifo.Event.WaitOne(8);
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}
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public void ProcessFrame()
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{
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Gpu.Fifo.DispatchCalls();
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}
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public virtual void OnFinish(EventArgs e)
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{
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Os.Dispose();
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Finish?.Invoke(this, e);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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Os.Dispose();
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VFs.Dispose();
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}
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}
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}
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} |