forked from Mirror/Ryujinx
c6d05301aa
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis. |
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.. | ||
DiskCache | ||
HashTable | ||
CachedShaderProgram.cs | ||
CachedShaderStage.cs | ||
ComputeShaderCacheHashTable.cs | ||
GpuAccessor.cs | ||
GpuAccessorBase.cs | ||
GpuAccessorState.cs | ||
GpuChannelComputeState.cs | ||
GpuChannelGraphicsState.cs | ||
GpuChannelPoolState.cs | ||
ResourceCounts.cs | ||
ShaderAddresses.cs | ||
ShaderCache.cs | ||
ShaderCacheHashTable.cs | ||
ShaderCacheState.cs | ||
ShaderCodeAccessor.cs | ||
ShaderDumper.cs | ||
ShaderDumpPaths.cs | ||
ShaderSpecializationList.cs | ||
ShaderSpecializationState.cs | ||
TransformFeedbackDescriptor.cs |