forked from Mirror/Ryujinx
33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Texture;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class TargetConverter
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{
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public static ImageTarget ConvertToImageTarget(this Target target)
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{
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return (ImageTarget)target.Convert();
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}
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public static TextureTarget Convert(this Target target)
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{
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switch (target)
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{
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case Target.Texture1D: return TextureTarget.Texture1D;
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case Target.Texture2D: return TextureTarget.Texture2D;
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case Target.Texture3D: return TextureTarget.Texture3D;
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case Target.Texture1DArray: return TextureTarget.Texture1DArray;
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case Target.Texture2DArray: return TextureTarget.Texture2DArray;
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case Target.Texture2DMultisample: return TextureTarget.Texture2DMultisample;
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case Target.Rectangle: return TextureTarget.TextureRectangle;
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case Target.Cubemap: return TextureTarget.TextureCubeMap;
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case Target.CubemapArray: return TextureTarget.TextureCubeMapArray;
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case Target.TextureBuffer: return TextureTarget.TextureBuffer;
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}
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throw new ArgumentException($"Invalid target \"{target}\".");
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}
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}
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}
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