forked from Mirror/Ryujinx
a0720b5681
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
67 lines
No EOL
1.8 KiB
C#
67 lines
No EOL
1.8 KiB
C#
using Ryujinx.HLE.Utilities;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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public class AccountUtils
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{
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private ConcurrentDictionary<string, UserProfile> _profiles;
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internal UserProfile LastOpenedUser { get; private set; }
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public AccountUtils()
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{
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_profiles = new ConcurrentDictionary<string, UserProfile>();
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}
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public void AddUser(UInt128 userId, string name)
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{
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UserProfile profile = new UserProfile(userId, name);
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_profiles.AddOrUpdate(userId.ToString(), profile, (key, old) => profile);
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}
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public void OpenUser(UInt128 userId)
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{
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if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
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{
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(LastOpenedUser = profile).AccountState = AccountState.Open;
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}
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}
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public void CloseUser(UInt128 userId)
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{
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if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
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{
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profile.AccountState = AccountState.Closed;
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}
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}
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public int GetUserCount()
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{
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return _profiles.Count;
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}
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internal bool TryGetUser(UInt128 userId, out UserProfile profile)
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{
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return _profiles.TryGetValue(userId.ToString(), out profile);
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}
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internal IEnumerable<UserProfile> GetAllUsers()
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{
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return _profiles.Values;
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}
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internal IEnumerable<UserProfile> GetOpenedUsers()
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{
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return _profiles.Values.Where(x => x.AccountState == AccountState.Open);
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}
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internal UserProfile GetFirst()
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{
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return _profiles.First().Value;
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}
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}
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} |