forked from Mirror/Ryujinx
53 lines
No EOL
1.4 KiB
C#
53 lines
No EOL
1.4 KiB
C#
namespace Ryujinx.Graphics.Gpu.Image
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{
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enum TextureMsaaMode
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{
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Ms1x1 = 0,
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Ms2x2 = 2,
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Ms4x2 = 4,
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Ms2x1 = 5,
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Ms4x4 = 6
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}
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static class TextureMsaaModeConverter
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{
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public static int SamplesCount(this TextureMsaaMode msaaMode)
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{
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switch (msaaMode)
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{
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case TextureMsaaMode.Ms2x1: return 2;
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case TextureMsaaMode.Ms2x2: return 4;
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case TextureMsaaMode.Ms4x2: return 8;
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case TextureMsaaMode.Ms4x4: return 16;
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}
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return 1;
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}
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public static int SamplesInX(this TextureMsaaMode msaaMode)
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{
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switch (msaaMode)
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{
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case TextureMsaaMode.Ms2x1: return 2;
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case TextureMsaaMode.Ms2x2: return 2;
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case TextureMsaaMode.Ms4x2: return 4;
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case TextureMsaaMode.Ms4x4: return 4;
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}
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return 1;
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}
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public static int SamplesInY(this TextureMsaaMode msaaMode)
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{
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switch (msaaMode)
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{
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case TextureMsaaMode.Ms2x1: return 1;
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case TextureMsaaMode.Ms2x2: return 2;
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case TextureMsaaMode.Ms4x2: return 2;
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case TextureMsaaMode.Ms4x4: return 4;
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}
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return 1;
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}
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}
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} |