forked from Mirror/Ryujinx
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
209 lines
6.6 KiB
C#
209 lines
6.6 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.Memory;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
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{
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class AudioInServer : IpcService, IDisposable
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{
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private IAudioIn _impl;
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public AudioInServer(IAudioIn impl)
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{
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_impl = impl;
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}
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[Command(0)]
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// GetAudioInState() -> u32 state
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public ResultCode GetAudioInState(ServiceCtx context)
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{
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context.ResponseData.Write((uint)_impl.GetState());
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return ResultCode.Success;
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}
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[Command(1)]
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// Start()
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public ResultCode Start(ServiceCtx context)
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{
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return _impl.Start();
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}
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[Command(2)]
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// Stop()
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public ResultCode StopAudioIn(ServiceCtx context)
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{
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return _impl.Stop();
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}
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[Command(3)]
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// AppendAudioInBuffer(u64 tag, buffer<nn::audio::AudioInBuffer, 5>)
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public ResultCode AppendAudioInBuffer(ServiceCtx context)
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{
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long position = context.Request.SendBuff[0].Position;
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ulong bufferTag = context.RequestData.ReadUInt64();
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AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
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return _impl.AppendBuffer(bufferTag, ref data);
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}
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[Command(4)]
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// RegisterBufferEvent() -> handle<copy>
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public ResultCode RegisterBufferEvent(ServiceCtx context)
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{
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KEvent bufferEvent = _impl.RegisterBufferEvent();
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if (context.Process.HandleTable.GenerateHandle(bufferEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetReleasedAudioInBuffers() -> (u32 count, buffer<u64, 6> tags)
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public ResultCode GetReleasedAudioInBuffers(ServiceCtx context)
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{
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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using (WritableRegion outputRegion = context.Memory.GetWritableRegion((ulong)position, (int)size))
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{
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ResultCode result = _impl.GetReleasedBuffers(MemoryMarshal.Cast<byte, ulong>(outputRegion.Memory.Span), out uint releasedCount);
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context.ResponseData.Write(releasedCount);
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return result;
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}
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}
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[Command(6)]
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// ContainsAudioInBuffer(u64 tag) -> b8
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public ResultCode ContainsAudioInBuffer(ServiceCtx context)
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{
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ulong bufferTag = context.RequestData.ReadUInt64();
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context.ResponseData.Write(_impl.ContainsBuffer(bufferTag));
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return ResultCode.Success;
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}
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[Command(7)] // 3.0.0+
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// AppendUacInBuffer(u64 tag, handle<copy, unknown>, buffer<nn::audio::AudioInBuffer, 5>)
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public ResultCode AppendUacInBuffer(ServiceCtx context)
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{
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long position = context.Request.SendBuff[0].Position;
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ulong bufferTag = context.RequestData.ReadUInt64();
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uint handle = (uint)context.Request.HandleDesc.ToCopy[0];
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AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
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return _impl.AppendUacBuffer(bufferTag, ref data, handle);
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}
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[Command(8)] // 3.0.0+
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// AppendAudioInBufferAuto(u64 tag, buffer<nn::audio::AudioInBuffer, 0x21>)
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public ResultCode AppendAudioInBufferAuto(ServiceCtx context)
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{
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(long position, _) = context.Request.GetBufferType0x21();
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ulong bufferTag = context.RequestData.ReadUInt64();
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AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
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return _impl.AppendBuffer(bufferTag, ref data);
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}
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[Command(9)] // 3.0.0+
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// GetReleasedAudioInBuffersAuto() -> (u32 count, buffer<u64, 0x22> tags)
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public ResultCode GetReleasedAudioInBuffersAuto(ServiceCtx context)
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{
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(long position, long size) = context.Request.GetBufferType0x22();
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using (WritableRegion outputRegion = context.Memory.GetWritableRegion((ulong)position, (int)size))
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{
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ResultCode result = _impl.GetReleasedBuffers(MemoryMarshal.Cast<byte, ulong>(outputRegion.Memory.Span), out uint releasedCount);
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context.ResponseData.Write(releasedCount);
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return result;
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}
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}
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[Command(10)] // 3.0.0+
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// AppendUacInBufferAuto(u64 tag, handle<copy, event>, buffer<nn::audio::AudioInBuffer, 0x21>)
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public ResultCode AppendUacInBufferAuto(ServiceCtx context)
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{
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(long position, _) = context.Request.GetBufferType0x21();
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ulong bufferTag = context.RequestData.ReadUInt64();
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uint handle = (uint)context.Request.HandleDesc.ToCopy[0];
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AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
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return _impl.AppendUacBuffer(bufferTag, ref data, handle);
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}
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[Command(11)] // 4.0.0+
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// GetAudioInBufferCount() -> u32
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public ResultCode GetAudioInBufferCount(ServiceCtx context)
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{
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context.ResponseData.Write(_impl.GetBufferCount());
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return ResultCode.Success;
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}
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[Command(12)] // 4.0.0+
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// SetAudioInVolume(s32)
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public ResultCode SetAudioInVolume(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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_impl.SetVolume(volume);
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return ResultCode.Success;
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}
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[Command(13)] // 4.0.0+
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// GetAudioInVolume() -> s32
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public ResultCode GetAudioInVolume(ServiceCtx context)
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{
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context.ResponseData.Write(_impl.GetVolume());
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return ResultCode.Success;
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}
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[Command(14)] // 6.0.0+
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// FlushAudioInBuffers() -> b8
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public ResultCode FlushAudioInBuffers(ServiceCtx context)
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{
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context.ResponseData.Write(_impl.FlushBuffers());
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return ResultCode.Success;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_impl.Dispose();
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}
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}
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}
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}
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